Search found 50 matches

by checkii
Sat Feb 05, 2011 6:46 pm
Forum: Runes of Magic
Topic: How do millers ranch bots get detected?
Replies: 40
Views: 13688

Re: How do millers ranch bots get detected?

Yeah but if we know how "they may" then there is a few things we can do about it such as:

Don't sell on Auction House
Don't bot over night
Don't log on a ridiculous amounts of clients at the same time.
by checkii
Sat Feb 05, 2011 6:40 pm
Forum: Runes of Magic
Topic: Problem with bot movement
Replies: 9
Views: 2544

Re: Problem with bot movement

yeah this problem happens a lot. Especially when you have quick turn on and traveling.

Would this interfere with getting stuck though?
by checkii
Thu Jan 27, 2011 12:02 pm
Forum: Runes of Magic
Topic: Patch 3.0.8 broke something...
Replies: 91
Views: 23855

Re: Patch 3.0.8 broke something...

I have the lastest revision and i narrowed the overfeeding down a bit.
It seems to happen when I place the food in the arcane transmutation chest. It wont happen when the food is located in the inventory.

I think this issue has nothing to do with the patch.
by checkii
Thu Jan 27, 2011 5:45 am
Forum: Runes of Magic
Topic: Patch 3.0.8 broke something...
Replies: 91
Views: 23855

Re: Patch 3.0.8 broke something...

I encountered a strange bug, i am not sure it its due to the patch or not. When i start a script with pet assist on and the pet is not summoned, the bot will continuously eat food even when the pet is already full. You can get around this by summoning the pet prior to starting the script. However, I...
by checkii
Tue Jan 25, 2011 2:08 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's lootBodies function
Replies: 25
Views: 11513

Re: Rock5's lootBodies function

I use to have some looting problems, but after I updated to the latest revision it worked fine again.
by checkii
Sat Jan 15, 2011 2:20 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's lootBodies function
Replies: 25
Views: 11513

Re: Rock5's lootBodies function

Thank Rock55, this is one of the most awesome add-on.
by checkii
Tue Jan 11, 2011 11:31 am
Forum: Runes of Magic
Topic: Banwave on German Server Muinin Ionsai Draiochta Laoch Codag
Replies: 22
Views: 7056

Re: Banwave on German Server Muinin Ionsai Draiochta Laoch C

time to make members only section on the forums otherwise GM read everything you post. ..... also learn to reset your IP every few days, if not everyday :) Don't think members only section is going to help. Wont they just sign up and see it anyways? Also some people cant change their IP addresses u...
by checkii
Tue Jan 11, 2011 11:17 am
Forum: Runes of Magic
Topic: track Last used WP by player name.
Replies: 4
Views: 1376

Re: track Last used WP by player name.

Correct me if I am wrong but isn't there already a function like this built into the profile?

Code: Select all

<option name="WAYPOINTS"		value="" />
by checkii
Thu Dec 23, 2010 12:32 pm
Forum: Runes of Magic
Topic: Finding and looting dead bodies
Replies: 56
Views: 13419

Re: Finding and looting dead bodies

dont want to be a ungratefull bitch or whatever, but what about fixing the damn stuck at 67% bug first? xd seems more important then other addons to the bot if ya ask me :) Botje There already multiple threads about this. It very bad form to hijack/off topic another thread, please don't do it. Rock...
by checkii
Thu Dec 23, 2010 4:38 am
Forum: Runes of Magic
Topic: Finding and looting dead bodies
Replies: 56
Views: 13419

Re: Finding and looting dead bodies

As you all know sometimes the bot get stuck looting something it can't reach. I had this idea to put in the number of times the bot loots. Once it loots over a certain times it will stop looting and continue on its way. Assuming no one is going to kill over 10 mobs at a time, I have modified it to b...
by checkii
Sun Dec 19, 2010 2:32 pm
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 29960

Re: SVN r544 for game version 3.0.7.2322

Does that mean inventory updates and counts can go up to the 6th bag? Or are we still stuck at the 4th?

Can anyone confirm this? I am interested in buying 5th and 6th bag.
by checkii
Fri Dec 17, 2010 1:03 pm
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17188

Re: [3.0.7.2322 SVN543]Error: No valid SOLVED

Can we call an older function such has GetBagCount?

Probably just a temp solution until the pointers are correct.
by checkii
Thu Dec 16, 2010 1:25 am
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17188

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

Loading screen? Yeah the waitloadFunction() made by rock5. It tells the bot to wait until the loading screen is over before you continue with the script. The offset changes with the patch and I can say it stopped working. This is extremely useful for when you change characters during a script or te...
by checkii
Wed Dec 15, 2010 9:44 pm
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17188

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

I guess the actionkey and the hotkey offsets are wrong.

Quick question, does anyone know if the waitload function is now embedded into the script? Because I see loading offset in address.lua
by checkii
Sun Nov 21, 2010 2:50 pm
Forum: Runes of Magic
Topic: Problem with botting with melees
Replies: 3
Views: 1413

Re: Problem with botting with melees

Try this on your <onSkillCast>

Code: Select all

	if player.Fighting then
    		if( os.difftime(os.time(), player.lastHitTime) > 5 ) then -- more than 5 sec without damaging target
        	player:unstick();
        	yrest(1000);
    		end
	end
by checkii
Sun Nov 21, 2010 2:47 pm
Forum: Runes of Magic
Topic: Recall when stuck instead of logging out
Replies: 7
Views: 1779

Re: Recall when stuck instead of logging out

Yeah i was thinking about that, is there no way to check for CD on a spell?
by checkii
Thu Nov 18, 2010 10:27 pm
Forum: Runes of Magic
Topic: "Equipment update took" message
Replies: 1
Views: 858

Re: "Equipment update took" message

nm figured it out in inventory.lua -- if( settings.profile.options.DEBUG_INV ) then -- printf( "Equipment update took: %d\n", deltaTime( getTime(), timeStart ) ); -- end; The if setting statement was already -- out, so setting it false would not have worked anyways, so I might as well use ...
by checkii
Thu Nov 18, 2010 8:00 pm
Forum: Runes of Magic
Topic: Recall when stuck instead of logging out
Replies: 7
Views: 1779

Recall when stuck instead of logging out

I am trying to get the bot to recall and get a return path way point once he gets stuck. Looking at bot.lua the current setting shows. -- Too many tries, logout if( settings.profile.options.MAX_UNSTICK_TRIALS > 0 and player.Unstick_counter > settings.profile.options.MAX_UNSTICK_TRIALS ) then cprintf...
by checkii
Thu Nov 18, 2010 7:24 pm
Forum: Runes of Magic
Topic: "Equipment update took" message
Replies: 1
Views: 858

"Equipment update took" message

I am not sure which revision, but right now after every way point or action my message window will say "Equipment update took:1" or "Equipment update took:2"

I would very much like to turn this off. I am not sure why I need to know that.
by checkii
Wed Nov 17, 2010 11:01 pm
Forum: Runes of Magic
Topic: Ancient Treasure Runes mini-game
Replies: 5
Views: 1621

Re: Ancient Treasure Runes mini-game

LeeBosk wrote:Currently I don't see much sense in farming that minigame anyways, exept Burst and Fatal runes there is nothing of interest.
That's a confusing statement. Are you saying it does make sense to farm because of the rune? Or do you mean the effort to create such a script out weights the reward?