Yeah but if we know how "they may" then there is a few things we can do about it such as:
Don't sell on Auction House
Don't bot over night
Don't log on a ridiculous amounts of clients at the same time.
Search found 50 matches
- Sat Feb 05, 2011 6:46 pm
- Forum: Runes of Magic
- Topic: How do millers ranch bots get detected?
- Replies: 40
- Views: 13688
- Sat Feb 05, 2011 6:40 pm
- Forum: Runes of Magic
- Topic: Problem with bot movement
- Replies: 9
- Views: 2544
Re: Problem with bot movement
yeah this problem happens a lot. Especially when you have quick turn on and traveling.
Would this interfere with getting stuck though?
Would this interfere with getting stuck though?
- Thu Jan 27, 2011 12:02 pm
- Forum: Runes of Magic
- Topic: Patch 3.0.8 broke something...
- Replies: 91
- Views: 23855
Re: Patch 3.0.8 broke something...
I have the lastest revision and i narrowed the overfeeding down a bit.
It seems to happen when I place the food in the arcane transmutation chest. It wont happen when the food is located in the inventory.
I think this issue has nothing to do with the patch.
It seems to happen when I place the food in the arcane transmutation chest. It wont happen when the food is located in the inventory.
I think this issue has nothing to do with the patch.
- Thu Jan 27, 2011 5:45 am
- Forum: Runes of Magic
- Topic: Patch 3.0.8 broke something...
- Replies: 91
- Views: 23855
Re: Patch 3.0.8 broke something...
I encountered a strange bug, i am not sure it its due to the patch or not. When i start a script with pet assist on and the pet is not summoned, the bot will continuously eat food even when the pet is already full. You can get around this by summoning the pet prior to starting the script. However, I...
- Tue Jan 25, 2011 2:08 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's lootBodies function
- Replies: 25
- Views: 11513
Re: Rock5's lootBodies function
I use to have some looting problems, but after I updated to the latest revision it worked fine again.
- Sat Jan 15, 2011 2:20 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's lootBodies function
- Replies: 25
- Views: 11513
Re: Rock5's lootBodies function
Thank Rock55, this is one of the most awesome add-on.
- Tue Jan 11, 2011 11:31 am
- Forum: Runes of Magic
- Topic: Banwave on German Server Muinin Ionsai Draiochta Laoch Codag
- Replies: 22
- Views: 7056
Re: Banwave on German Server Muinin Ionsai Draiochta Laoch C
time to make members only section on the forums otherwise GM read everything you post. ..... also learn to reset your IP every few days, if not everyday :) Don't think members only section is going to help. Wont they just sign up and see it anyways? Also some people cant change their IP addresses u...
- Tue Jan 11, 2011 11:17 am
- Forum: Runes of Magic
- Topic: track Last used WP by player name.
- Replies: 4
- Views: 1376
Re: track Last used WP by player name.
Correct me if I am wrong but isn't there already a function like this built into the profile?
Code: Select all
<option name="WAYPOINTS" value="" />
- Thu Dec 23, 2010 12:32 pm
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 13419
Re: Finding and looting dead bodies
dont want to be a ungratefull bitch or whatever, but what about fixing the damn stuck at 67% bug first? xd seems more important then other addons to the bot if ya ask me :) Botje There already multiple threads about this. It very bad form to hijack/off topic another thread, please don't do it. Rock...
- Thu Dec 23, 2010 4:38 am
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 13419
Re: Finding and looting dead bodies
As you all know sometimes the bot get stuck looting something it can't reach. I had this idea to put in the number of times the bot loots. Once it loots over a certain times it will stop looting and continue on its way. Assuming no one is going to kill over 10 mobs at a time, I have modified it to b...
- Sun Dec 19, 2010 2:32 pm
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29960
Re: SVN r544 for game version 3.0.7.2322
Does that mean inventory updates and counts can go up to the 6th bag? Or are we still stuck at the 4th?
Can anyone confirm this? I am interested in buying 5th and 6th bag.
Can anyone confirm this? I am interested in buying 5th and 6th bag.
- Fri Dec 17, 2010 1:03 pm
- Forum: Runes of Magic
- Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
- Replies: 61
- Views: 17188
Re: [3.0.7.2322 SVN543]Error: No valid SOLVED
Can we call an older function such has GetBagCount?
Probably just a temp solution until the pointers are correct.
Probably just a temp solution until the pointers are correct.
- Thu Dec 16, 2010 1:25 am
- Forum: Runes of Magic
- Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
- Replies: 61
- Views: 17188
Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...
Loading screen? Yeah the waitloadFunction() made by rock5. It tells the bot to wait until the loading screen is over before you continue with the script. The offset changes with the patch and I can say it stopped working. This is extremely useful for when you change characters during a script or te...
- Wed Dec 15, 2010 9:44 pm
- Forum: Runes of Magic
- Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
- Replies: 61
- Views: 17188
Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...
I guess the actionkey and the hotkey offsets are wrong.
Quick question, does anyone know if the waitload function is now embedded into the script? Because I see loading offset in address.lua
Quick question, does anyone know if the waitload function is now embedded into the script? Because I see loading offset in address.lua
- Sun Nov 21, 2010 2:50 pm
- Forum: Runes of Magic
- Topic: Problem with botting with melees
- Replies: 3
- Views: 1413
Re: Problem with botting with melees
Try this on your <onSkillCast>
Code: Select all
if player.Fighting then
if( os.difftime(os.time(), player.lastHitTime) > 5 ) then -- more than 5 sec without damaging target
player:unstick();
yrest(1000);
end
end
- Sun Nov 21, 2010 2:47 pm
- Forum: Runes of Magic
- Topic: Recall when stuck instead of logging out
- Replies: 7
- Views: 1779
Re: Recall when stuck instead of logging out
Yeah i was thinking about that, is there no way to check for CD on a spell?
- Thu Nov 18, 2010 10:27 pm
- Forum: Runes of Magic
- Topic: "Equipment update took" message
- Replies: 1
- Views: 858
Re: "Equipment update took" message
nm figured it out in inventory.lua -- if( settings.profile.options.DEBUG_INV ) then -- printf( "Equipment update took: %d\n", deltaTime( getTime(), timeStart ) ); -- end; The if setting statement was already -- out, so setting it false would not have worked anyways, so I might as well use ...
- Thu Nov 18, 2010 8:00 pm
- Forum: Runes of Magic
- Topic: Recall when stuck instead of logging out
- Replies: 7
- Views: 1779
Recall when stuck instead of logging out
I am trying to get the bot to recall and get a return path way point once he gets stuck. Looking at bot.lua the current setting shows. -- Too many tries, logout if( settings.profile.options.MAX_UNSTICK_TRIALS > 0 and player.Unstick_counter > settings.profile.options.MAX_UNSTICK_TRIALS ) then cprintf...
- Thu Nov 18, 2010 7:24 pm
- Forum: Runes of Magic
- Topic: "Equipment update took" message
- Replies: 1
- Views: 858
"Equipment update took" message
I am not sure which revision, but right now after every way point or action my message window will say "Equipment update took:1" or "Equipment update took:2"
I would very much like to turn this off. I am not sure why I need to know that.
I would very much like to turn this off. I am not sure why I need to know that.
- Wed Nov 17, 2010 11:01 pm
- Forum: Runes of Magic
- Topic: Ancient Treasure Runes mini-game
- Replies: 5
- Views: 1621
Re: Ancient Treasure Runes mini-game
That's a confusing statement. Are you saying it does make sense to farm because of the rune? Or do you mean the effort to create such a script out weights the reward?LeeBosk wrote:Currently I don't see much sense in farming that minigame anyways, exept Burst and Fatal runes there is nothing of interest.