Search found 50 matches

by IronWolf
Wed Jun 27, 2012 11:11 am
Forum: Runes of Magic
Topic: powerleveling WP need some help
Replies: 2
Views: 1274

Re: powerleveling WP need some help

dont think i'll have use for it, but i find that everything people share must be thanked, so thank you for sharing :)
by IronWolf
Tue Jun 26, 2012 2:22 pm
Forum: Runes of Magic
Topic: A good new daily quest in Ancient Kingdom of Rorazan!
Replies: 9
Views: 3592

Re: A good new daily quest in Ancient Kingdom of Rorazan!

well forgive me for butting-in but, if you managed to get it work, will it be possible for you to share with us? i dont think that sharing this wp is like sharing a farming wp.. feel free to tell me im wrong :D Did you try the code I posted? :oops: :oops: :oops: :oops: :oops: sry :) thanks alot... ...
by IronWolf
Tue Jun 26, 2012 8:34 am
Forum: Runes of Magic
Topic: Mini games for rerolls all in one
Replies: 22
Views: 10489

Re: Mini games for rerolls all in one

sounds promising, hope it comes true :)
by IronWolf
Tue Jun 26, 2012 8:32 am
Forum: Runes of Magic
Topic: A good new daily quest in Ancient Kingdom of Rorazan!
Replies: 9
Views: 3592

Re: A good new daily quest in Ancient Kingdom of Rorazan!

well forgive me for butting-in but, if you managed to get it work, will it be possible for you to share with us? i dont think that sharing this wp is like sharing a farming wp..

feel free to tell me im wrong :D
by IronWolf
Thu May 17, 2012 11:47 am
Forum: Runes of Magic
Topic: Thinking of doing a genereic speed hack waypoint
Replies: 16
Views: 3816

Re: Thinking of doing a genereic speed hack waypoint

you mean this? http://www.solarstrike.net/phpBB3/viewtopic.php?p=36642#p36642 yeah thats what i couldnt find... what keys did you use to get that on the search? i did many searchs and couldnt find it :\ thanks alot :) In regards to 2. I don't think there is any other way but to search through all y...
by IronWolf
Thu May 17, 2012 12:26 am
Forum: Runes of Magic
Topic: Proposed change to item types
Replies: 9
Views: 2478

Re: Proposed change to item types

NoooOOOoooOoooOooooo.... oh wait.. eh.. yah... never used that, never mind, you go girl!! :)
by IronWolf
Thu May 17, 2012 12:14 am
Forum: Runes of Magic
Topic: Thinking of doing a genereic speed hack waypoint
Replies: 16
Views: 3816

Re: Thinking of doing a genereic speed hack waypoint

hey guys, thought i should update, i ran into 3 problems, 1. lack of time.. as usuall :\ 2. seems i also need the ability to check if the player has passive skill (for warrior/rogue speedup passive skill) 3. i cant find the speed table that i previously found.. seems it got deleted or i got poor sea...
by IronWolf
Thu May 10, 2012 2:04 am
Forum: Runes of Magic
Topic: Thinking of doing a genereic speed hack waypoint
Replies: 16
Views: 3816

Re: Thinking of doing a genereic speed hack waypoint

... I did post code somewhere for getting titles, a forum search should get it easy enough. .. Of course you did it, I remember on it :-) and it works: if RoMScript("GetCurrentTitle();") == 530427 then setSpeed(64.0); else setSpeed(59.0); end; /salute !! thanks alot, i will need you to sh...
by IronWolf
Sat May 05, 2012 10:22 am
Forum: Runes of Magic
Topic: Thinking of doing a genereic speed hack waypoint
Replies: 16
Views: 3816

Re: Thinking of doing a genereic speed hack waypoint

Should be doable. Basically you would check for the buffs. If you have the buff then add to currentMaxSpeed. Then, when you want to go faster, you set the speed to currentMaxSpeed + whatever the user specified. When you want to go normal speed you set it to currentMaxSpeed. cool i started searching...
by IronWolf
Sat May 05, 2012 9:36 am
Forum: Runes of Magic
Topic: Thinking of doing a genereic speed hack waypoint
Replies: 16
Views: 3816

Thinking of doing a genereic speed hack waypoint

Hey guys, im thinking of starting a new waypoint, based on Lisas "hack" waypoint and on the table i found here on forum, first why - i find it rather annoying that if i use a speed potion after applying the speed hack, it wont calculate it. so what i was thinking of is creating a waypoint ...
by IronWolf
Wed May 02, 2012 10:59 pm
Forum: Runes of Magic
Topic: Graphing waypoint file
Replies: 4
Views: 1502

Re: Graphing waypoint file

Let us know if you found a way to transport bot cords into game cords,

In the past i have built a simple windows form app that shows the map and waypoints on it, i just need to translate bot cordinates to game map cordinates...
by IronWolf
Wed May 02, 2012 3:26 am
Forum: Runes of Magic
Topic: activate the speed hack using a macro
Replies: 10
Views: 3251

Re: activate the speed hack using a macro

Anytime it says it tried to call a global *** a nil value it means that something is missing or in the wrong place. Userfunction files need to be saved to your micromacro/scripts/rom/userfunctions folder. You can tell a userfunction file as it will always be userfunction_ and will always be a .lua ...
by IronWolf
Tue May 01, 2012 10:37 am
Forum: Runes of Magic
Topic: activate the speed hack using a macro
Replies: 10
Views: 3251

Re: activate the speed hack using a macro

thanks lisa thats exactly what im looking for, sadly the speed("on") call seems to crash the client saying that: 6:35pm - scripts\rom/bot.lua:465: onLoad error: [string "..."]:28: attempt to call global 'speed' (a nil value) i will try working on fixing it, will let you know if i...
by IronWolf
Mon Apr 30, 2012 12:26 am
Forum: Runes of Magic
Topic: activate the speed hack using a macro
Replies: 10
Views: 3251

Re: activate the speed hack using a macro

any chance some1 can help me out with understanding how to activate the speed hack using an ingame macro, if that is even possible, Nope can't be done because you can't "alter" the memory using in game functions. thats a bloody shame :) ------------------- out of topic -------------------...
by IronWolf
Sun Apr 29, 2012 4:24 pm
Forum: Runes of Magic
Topic: activate the speed hack using a macro
Replies: 10
Views: 3251

activate the speed hack using a macro

hey guys, i've tried searching the forum but got very much lost :) i tried extracting for existing waypoint the use of speed hack but it uses a static variable located in address file and yet again, got abit lost :) any chance some1 can help me out with understanding how to activate the speed hack u...
by IronWolf
Sun Apr 29, 2012 7:54 am
Forum: Runes of Magic
Topic: Change logout on stuck to stuck report on stuck
Replies: 4
Views: 1329

Re: Change logout on stuck to stuck report on stuck

Hmm what about kill self? I know ROMeo has a kill self option, im guessing we can do it also, it would be faster, though i will nedd to return pet... Whats the command for killing self? And what do you guys think of doing that?

Thanks alot for your comments, i realy approtiate it.
by IronWolf
Sun Apr 29, 2012 12:05 am
Forum: Runes of Magic
Topic: The loading screen didn't appear...
Replies: 6
Views: 1829

Re: The loading screen didn't appear...

Ahhh you can thank froggy for that, since they blocked the golden egg botters, the number of ppl doing ks increased by Alot! And what you dont see is that when trying to enter you get a red message saying "this zone has exicedded the maximum alowed amount" That can happen for 20-30 trys, a...
by IronWolf
Sat Apr 28, 2012 11:58 pm
Forum: Runes of Magic
Topic: Change logout on stuck to stuck report on stuck
Replies: 4
Views: 1329

Change logout on stuck to stuck report on stuck

Im wondering how to call the stuck report and what do i need to change so that instead of logging out or waiting for user to resume bot, it could call stuck report wait for 1 min and then navigate to nearest waypoint... Also i would love hearing u guys oppinion regarding to how risky you think it is...
by IronWolf
Wed Mar 21, 2012 7:41 am
Forum: Runes of Magic
Topic: Working on visual interface
Replies: 5
Views: 1581

Re: Working on visual interface

@lisa - tnx for that, will try implementing that. @BillDoorNZ - hey i'm you, 3 years in the past ;) well im talking about very simple .net winfrom that reads xml file and shows the route on a pictureBox.. nothing fancy... and i needed that when i had wanted to add a small fix to existing waypoint......
by IronWolf
Wed Mar 21, 2012 4:02 am
Forum: Runes of Magic
Topic: Working on visual interface
Replies: 5
Views: 1581

Re: Working on visual interface

thanks, i'll try following that way but would love it if some1 could tell for sure what is the mathematical formula