Search found 13 matches

by taran
Tue Sep 21, 2010 5:51 pm
Forum: Runes of Magic
Topic: lua51.dll
Replies: 8
Views: 3400

Re: lua51.dll

I actually haven't updated micromacro forever.. just the Romscript.. *rofl* i guess i should do that!

still on 1.0 beta 7
by taran
Mon Sep 20, 2010 5:55 pm
Forum: Runes of Magic
Topic: lua51.dll
Replies: 8
Views: 3400

Re: lua51.dll

It is a file needed by Micromacro, glad you were able to restore it but most likely your virus scanner will pick it up again if you don't put in some kind of exclusion for that sub-directory or file..

:)
by taran
Mon Sep 20, 2010 3:58 pm
Forum: Runes of Magic
Topic: lua51.dll
Replies: 8
Views: 3400

Re: lua51.dll

I suspect (because it happened to me on two seperate systems) that your Virus scanner suddenly decided that lua51.dll was a 'trojan' or a 'virus' and decided to delete or quarantinee it.. i have no idea why this is making the rounds across the virus scanner community *rolls eyes*... My norton sudden...
by taran
Sun Sep 19, 2010 11:22 pm
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9864

Re: Pet Crafting

If ya want Misterman give me a crack at your code, i wonder why it wouldn't work if you didn't open pet window first, that ALMOST sounds like you might not be setting the default pet value... If any of the api's your calling use PET_CURRENT_ITEM as default that will need to be set to the Egg slot # ...
by taran
Thu Sep 16, 2010 6:21 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9864

Re: Pet Crafting

That is actually want i would like to do.. i know the ID's of all the tools.. but you can't use the PickupBagItem command with a name, only with a ID # of the bag, and those ID #'s change aparently so you have to call the GetBagItemInfo command to guarantee you get the right bag slot #. I know Rock5...
by taran
Thu Sep 16, 2010 3:31 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9864

Re: Pet Crafting

Hahaha i gotta admit what Rock5 said went way over my head.. i assume he was talking about integrating the egg/pet and harvesting process directly into micromacro :) I have come up with a way to harvest with the pet without using the mouse finally... ATM i have this one set to use bag slot 5 and the...
by taran
Tue Sep 14, 2010 5:02 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9864

Re: Pet Crafting

I have run into one issue turning this into a bot that can automatically do everything with 0 mouse input (so it works in background) and that is the PickupBagItem command, i believe that HAS to be used to pick up a tool from your bag and place it into the box for the pet to use. I have dug around a...
by taran
Mon Sep 13, 2010 12:04 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9864

Re: Pet Crafting

Ok you got me curious now, i got a FDB extractor to pull out the pet frame UI interface :) I would love to make this an "addon" that throws in tools based you telling it to do mining/harvesting/woodchoping (or all 3) i found a way to set the dropdown, but you have to do one of two things f...
by taran
Sun Sep 12, 2010 5:14 am
Forum: Runes of Magic
Topic: Pet Crafting
Replies: 32
Views: 9864

Re: Pet Crafting

I have yet to find a way to set the pet crafting dropdown from a commandline.. i also have yet to find a way to put a tool into the usage box for the pet with a command line.. i have however found the pet summon/return commands /run SummonPet(#); (Summons pet-- # is equal to slot # of pet) /run Retu...
by taran
Thu Sep 02, 2010 3:38 pm
Forum: Runes of Magic
Topic: [PET] harvest / manufacture
Replies: 9
Views: 3080

Re: [PET] harvest / manufacture

I have looked at doing this myself, i am not sure if it is possible to even DO without using leftclick inputs on a createpath. (i sure could be wrong no expert at this at all).. I dug through the commands that can be sent to the game and i can't find ones to do two things so far, First is putting to...
by taran
Fri Aug 06, 2010 4:20 pm
Forum: Runes of Magic
Topic: NOTICE:New target cycling code! Update your profile for r473
Replies: 24
Views: 8311

Re: NOTICE:New target cycling code! Update your profile for

I am actually not using any loot filters is the oddity.. I disabled that "is lootable" check, and i notice at times i hit the corpse but stand back up JUST as the loot window appears, missing the loot about 50% of the time. I agree it does seem to be a lag issue, only thing i find odd is i...
by taran
Thu Aug 05, 2010 6:34 pm
Forum: Runes of Magic
Topic: NOTICE:New target cycling code! Update your profile for r473
Replies: 24
Views: 8311

Re: NOTICE:New target cycling code! Update your profile for

I have also encountered this bug, and disabling the loot check "helped" but i notice there is a lag issue involved now, at times it opens the corpse but way too fast to grab items, so you still end up bypassing lots of lootable corpses. I think Rock5 may be onto something with a wait varia...
by taran
Wed Aug 04, 2010 6:19 pm
Forum: Runes of Magic
Topic: Attack skill use speed
Replies: 0
Views: 1660

Attack skill use speed

Is there any way to increase the frequency it uses attack skills?? i have a script i have written for a Rogue/knight to use my rogue skills and follow it (when things are on cool down or rogue energy is low) up with disarmament from the knight side... Problem is the macro uses it like once every 3 s...