Search found 6 matches

by ninjazero
Wed Mar 26, 2014 6:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Secret Garden Ideas
Replies: 105
Views: 31659

Re: Secret Garden Ideas

The problem with Jamie is that he walks/runs around the area and is sometimes in the hallways on each side. I've been doing a distance check as i run down the hallway to see if he is in the open area and then run to each hallway and distance check if he is there. I've got a messy file as well since ...
by ninjazero
Tue Mar 25, 2014 5:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Secret Garden Ideas
Replies: 105
Views: 31659

Re: Secret Garden Ideas

Lisa great job on the function, It's much better than what i was doing. The 50 number i stated was total (including the last 6). My ping is pretty low 40-60 so I'll play around with tweaking down the yrests. Attached is my waypoint with relog and bagcleanup, I'm still working on a fast way to go fin...
by ninjazero
Mon Mar 24, 2014 11:53 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Secret Garden Ideas
Replies: 105
Views: 31659

Re: Secret Garden Ideas

One other thing to consider is once its done and your out of the instance you may want to run around the corner and talk with NPC Jamie -- 123584 ChoiceOption(1);. He is typically around x="3733" z="-549" y="44" but roams somewhat and gives out a daily Ancient Treasure ...
by ninjazero
Mon Mar 24, 2014 10:42 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Secret Garden Ideas
Replies: 105
Views: 31659

Re: Secret Garden Ideas

The last 6 chests that should be looted are at:
-25 224 19
11 190 15
-60 188 17
47 155 15
-24 154 17
-95 152 17

The path I've been following is attached, from the start it lines up the most chests in a straight line and will likely finish near the back.
by ninjazero
Mon Mar 24, 2014 10:06 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Secret Garden Ideas
Replies: 105
Views: 31659

Re: Secret Garden Ideas

zzzzz In manual play I usually get 4.5 rows done using a modified R5 to travel at 900 speed and open chests in a straight line. This prevents slowing down from the "speed buff". At that speed there is almost no travel time and the limit on the number of chests is how fast you can target th...
by ninjazero
Mon Mar 24, 2014 5:39 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Secret Garden Ideas
Replies: 105
Views: 31659

Secret Garden Ideas

I've been working on a file for the Secret Garden / Treasure Riot and have reached my limit on how to make it better. I've created a file with predefined travel waypoints at each of the chests and once RoMScript("TimeKeeperFrame:IsVisible()") start calling the function getchests() at each ...