Search found 12 matches
- Fri Apr 01, 2011 8:43 am
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16110
Re: revision 587, It's a party - break out the streamers.
Please disregard previous post. Found the partyhealer.xml file in the \micromacro\scripts\rom\waypoints folder when I updated via SVN. Going to test now. Thanks.
- Fri Apr 01, 2011 8:15 am
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16110
Re: revision 587, It's a party - break out the streamers.
Am I just not seeing where partyhealer.xml is attached? Or has the attachment been removed for further review?
- Sun Dec 19, 2010 11:08 pm
- Forum: Runes of Magic
- Topic: Warrior Skill
- Replies: 5
- Views: 2089
Re: Warrior Skill
Never mind. I had a mistake in my profile. Once fixed, I answered my own question.
- Wed Sep 22, 2010 10:04 am
- Forum: Runes of Magic
- Topic: Check for debuff; if present, wait until gone before proceed
- Replies: 3
- Views: 1368
Re: Check for debuff; if present, wait until gone before pro
Nevermind. Found this other post . Thanks anyways. edit: Actually, I tried the code in the linked post, local debuff = RoMScript("GetPlayerBuffLeftTime(GetPlayerBuff(1,'HARMFUL'))"); if(debuff == nil) then debuff = 0; end while debuff ~= 0 do printf("Debuff:%s\n", debuff); yrest(...
- Wed Sep 22, 2010 10:03 am
- Forum: Runes of Magic
- Topic: Check for debuff; if present, wait until gone before proceed
- Replies: 3
- Views: 1368
Check for debuff; if present, wait until gone before proceed
There are some mobs that put a debuff that causes slips/falls (e.g. Lakaso in Weeping Coast). Having this debuff causes the bot to slip/fall while in battle which may interrupt attacks and even the use of items (e.g. healing pots). Is there a way to check for this debuff after a battle; if present a...
- Sun Sep 12, 2010 12:01 am
- Forum: Runes of Magic
- Topic: COMBAT_DISTANCE option not working *FIXED*?
- Replies: 17
- Views: 4022
Re: COMBAT_DISTANCE option not working *FIXED*?
If I'm seeing the same phenomena, the bot not only tries to walk away (even with an aggroed mob still attacking) but the bot then also tries to target/attack another mob. I've gotten killed a couple of times now when this happened.
- Wed Aug 11, 2010 6:44 pm
- Forum: Runes of Magic
- Topic: Check AUTO_ELITE_FACTOR; if true, then recall/logout
- Replies: 8
- Views: 4987
Re: Check AUTO_ELITE_FACTOR; if true, then recall/logout
Thanks for the suggestions. I've been away from RoM recently. I thought with the new 3.0.3 patch that I would check these forums for RoM bot updates. I will try the recommended code: <onSkillCast><![CDATA[ local target = player:getTarget(); if( target.HP == target.MaxHP and target.MaxHP > player.Max...
- Wed Aug 04, 2010 8:21 am
- Forum: Runes of Magic
- Topic: Check AUTO_ELITE_FACTOR; if true, then recall/logout
- Replies: 8
- Views: 4987
Re: Check AUTO_ELITE_FACTOR; if true, then recall/logout
I'm not asking for a check to see if a mob is bugged. I'm asking how to check if AUTO_ELITE_FACTOR is true.swietlowka wrote:I don't see a way to check if a mob is bugged... Are they anydiffrent by id or smt? I belive there no way to solve this.
- Wed Aug 04, 2010 7:27 am
- Forum: Runes of Magic
- Topic: Check AUTO_ELITE_FACTOR; if true, then recall/logout
- Replies: 8
- Views: 4987
Check AUTO_ELITE_FACTOR; if true, then recall/logout
Lately, there are mobs that have been bugged where the mobs have 2X-3X normal HP. To my undergeared character (with @ 2100HP), this bug makes these mobs almost elite. For example, the mob's normal HP is @ 4800HP; when bugged, the mobs have 9900HP. The area I am farming have no elites. The check for ...
- Mon Jul 26, 2010 11:46 am
- Forum: Runes of Magic
- Topic: Will loadpaths return to waypoint file that called?
- Replies: 1
- Views: 1008
Will loadpaths return to waypoint file that called?
In the following scenario waypoint 1 waypoint 2 if need repair loadpaths("repair") endif waypoint 3 waypoint 4 waypoint 5 if the script enters the loadpaths("repair") in waypoint 2, does the script continue with waypoint 3 after finishing with "repair.xml"? Or do I need...
- Fri Jul 23, 2010 2:31 pm
- Forum: Runes of Magic
- Topic: How to recall/return pet (from egg not warden pet) via macro
- Replies: 1
- Views: 1474
Re: How to recall/return pet (from egg not warden pet) via m
I didn't think to search the RoM forums, but the answer to my question is there.
The command isSorry to bother.
The command is
Code: Select all
/run PetReturnButton_OnClick()
- Fri Jul 23, 2010 2:27 pm
- Forum: Runes of Magic
- Topic: How to recall/return pet (from egg not warden pet) via macro
- Replies: 1
- Views: 1474
How to recall/return pet (from egg not warden pet) via macro
By now, you have probably seen and/or captured the pets that come from the cavies. This question is about these pets from cavies and NOT warden pets. There is a penalty to pet loyalty if the character dies with the pet summoned. Is there a way to return/recall the summoned pet via a macro? If possib...