Search found 12 matches

by ou81too
Fri Apr 01, 2011 8:43 am
Forum: RoM Bot revision notes
Topic: revision 587, It's a party - break out the streamers.
Replies: 55
Views: 16110

Re: revision 587, It's a party - break out the streamers.

Please disregard previous post. Found the partyhealer.xml file in the \micromacro\scripts\rom\waypoints folder when I updated via SVN. Going to test now. Thanks.
by ou81too
Fri Apr 01, 2011 8:15 am
Forum: RoM Bot revision notes
Topic: revision 587, It's a party - break out the streamers.
Replies: 55
Views: 16110

Re: revision 587, It's a party - break out the streamers.

Am I just not seeing where partyhealer.xml is attached? Or has the attachment been removed for further review?
by ou81too
Sun Dec 19, 2010 11:08 pm
Forum: Runes of Magic
Topic: Warrior Skill
Replies: 5
Views: 2089

Re: Warrior Skill

Never mind. I had a mistake in my profile. Once fixed, I answered my own question.
by ou81too
Wed Sep 22, 2010 10:04 am
Forum: Runes of Magic
Topic: Check for debuff; if present, wait until gone before proceed
Replies: 3
Views: 1368

Re: Check for debuff; if present, wait until gone before pro

Nevermind. Found this other post . Thanks anyways. edit: Actually, I tried the code in the linked post, local debuff = RoMScript("GetPlayerBuffLeftTime(GetPlayerBuff(1,'HARMFUL'))"); if(debuff == nil) then debuff = 0; end while debuff ~= 0 do printf("Debuff:%s\n", debuff); yrest(...
by ou81too
Wed Sep 22, 2010 10:03 am
Forum: Runes of Magic
Topic: Check for debuff; if present, wait until gone before proceed
Replies: 3
Views: 1368

Check for debuff; if present, wait until gone before proceed

There are some mobs that put a debuff that causes slips/falls (e.g. Lakaso in Weeping Coast). Having this debuff causes the bot to slip/fall while in battle which may interrupt attacks and even the use of items (e.g. healing pots). Is there a way to check for this debuff after a battle; if present a...
by ou81too
Sun Sep 12, 2010 12:01 am
Forum: Runes of Magic
Topic: COMBAT_DISTANCE option not working *FIXED*?
Replies: 17
Views: 4022

Re: COMBAT_DISTANCE option not working *FIXED*?

If I'm seeing the same phenomena, the bot not only tries to walk away (even with an aggroed mob still attacking) but the bot then also tries to target/attack another mob. I've gotten killed a couple of times now when this happened. :(
by ou81too
Wed Aug 11, 2010 6:44 pm
Forum: Runes of Magic
Topic: Check AUTO_ELITE_FACTOR; if true, then recall/logout
Replies: 8
Views: 4987

Re: Check AUTO_ELITE_FACTOR; if true, then recall/logout

Thanks for the suggestions. I've been away from RoM recently. I thought with the new 3.0.3 patch that I would check these forums for RoM bot updates. I will try the recommended code: <onSkillCast><![CDATA[ local target = player:getTarget(); if( target.HP == target.MaxHP and target.MaxHP > player.Max...
by ou81too
Wed Aug 04, 2010 8:21 am
Forum: Runes of Magic
Topic: Check AUTO_ELITE_FACTOR; if true, then recall/logout
Replies: 8
Views: 4987

Re: Check AUTO_ELITE_FACTOR; if true, then recall/logout

swietlowka wrote:I don't see a way to check if a mob is bugged... Are they anydiffrent by id or smt? I belive there no way to solve this.
I'm not asking for a check to see if a mob is bugged. I'm asking how to check if AUTO_ELITE_FACTOR is true.
by ou81too
Wed Aug 04, 2010 7:27 am
Forum: Runes of Magic
Topic: Check AUTO_ELITE_FACTOR; if true, then recall/logout
Replies: 8
Views: 4987

Check AUTO_ELITE_FACTOR; if true, then recall/logout

Lately, there are mobs that have been bugged where the mobs have 2X-3X normal HP. To my undergeared character (with @ 2100HP), this bug makes these mobs almost elite. For example, the mob's normal HP is @ 4800HP; when bugged, the mobs have 9900HP. The area I am farming have no elites. The check for ...
by ou81too
Mon Jul 26, 2010 11:46 am
Forum: Runes of Magic
Topic: Will loadpaths return to waypoint file that called?
Replies: 1
Views: 1008

Will loadpaths return to waypoint file that called?

In the following scenario waypoint 1 waypoint 2 if need repair loadpaths("repair") endif waypoint 3 waypoint 4 waypoint 5 if the script enters the loadpaths("repair") in waypoint 2, does the script continue with waypoint 3 after finishing with "repair.xml"? Or do I need...
by ou81too
Fri Jul 23, 2010 2:31 pm
Forum: Runes of Magic
Topic: How to recall/return pet (from egg not warden pet) via macro
Replies: 1
Views: 1474

Re: How to recall/return pet (from egg not warden pet) via m

I didn't think to search the RoM forums, but the answer to my question is there.

The command is

Code: Select all

 /run PetReturnButton_OnClick()
Sorry to bother.
by ou81too
Fri Jul 23, 2010 2:27 pm
Forum: Runes of Magic
Topic: How to recall/return pet (from egg not warden pet) via macro
Replies: 1
Views: 1474

How to recall/return pet (from egg not warden pet) via macro

By now, you have probably seen and/or captured the pets that come from the cavies. This question is about these pets from cavies and NOT warden pets. There is a penalty to pet loyalty if the character dies with the pet summoned. Is there a way to return/recall the summoned pet via a macro? If possib...