Search found 19 matches
- Fri May 16, 2014 11:43 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
How to kill the client when the last char end?
- Sun May 04, 2014 11:47 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatic 'login' script
- Replies: 181
- Views: 68645
- Sun May 04, 2014 11:13 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatic 'login' script
- Replies: 181
- Views: 68645
Re: Automatic 'login' script
Hi, new version doesnt work properly
- Fri May 02, 2014 5:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146418
Re: GM detection and banning chance reduction
This function no longer works properly. I propose to delete it, because only misleading. GM can no longer be detected in this way. The only function that works is searchGMList ().
- Wed Apr 30, 2014 5:34 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146418
Re: GM detection and banning chance reduction
Doesent work for me. If GM is online MM stops at AskPlayerINfo("GM name"), and nothing happens. Sometimes work if I manually typed /run AskPlayerInfo or be using in game macro, usually I have to click the macro several times. It seems to me that the use of AskPlayerInfo when gm is online c...
- Wed Apr 09, 2014 5:24 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
I know what causes the error
http://www.solarstrike.net/phpBB3/viewt ... =27&t=3811
When bot mode is enable script stops after "Click account X". In normal mode all is ok.
I know you have not support this project, but I use it often and I like it.
http://www.solarstrike.net/phpBB3/viewt ... =27&t=3811
When bot mode is enable script stops after "Click account X". In normal mode all is ok.
I know you have not support this project, but I use it often and I like it.
- Tue Apr 08, 2014 12:20 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
Hmm with this script all works great: <?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <onLoad> function relog() -- 2 CharLists for 2 clients running at the same time SetCharList({{ {account=2 , chars= {3,4,5,6,7,8}}, {account=3 , chars= {1,2,3,4,5,6,7,8}...
- Sun Apr 06, 2014 3:00 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
@Notorious, I think I found the problem. The gameState function was sometimes reporting that it was at the character selection even though it wasn't. So it would try to click the character then press Enter. This caused the Enter to cancel the login process. As you may know, if you cancel the login,...
- Tue Apr 01, 2014 8:24 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
Are you saying, if the game restarts and the character it is loading is character 1, then it works? But if the first character it loads, after a restart, is 2-8 then it doesn't? Yes, when script restart game and character to load is character 1 then it works. If character to load is on position 2-8...
- Tue Apr 01, 2014 4:36 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
Yes
Like I said, after reset game if next char is on position 1 script works good, charcter logs to game.
But if is on position 2-8 when script try select character, game back to server selection window.
Like I said, after reset game if next char is on position 1 script works good, charcter logs to game.
But if is on position 2-8 when script try select character, game back to server selection window.
- Tue Apr 01, 2014 3:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
You mean this line?
Yes is correct.
Code: Select all
Account21 = { UserName = "", Password = "", Server = "", },
- Tue Apr 01, 2014 1:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
Log on character 1 works perfect, but 2-8 still doesn't work.
- Mon Mar 31, 2014 2:26 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
Hmm still doesent work Here is my relog section: function relog() -- 2 CharLists for 2 clients running at the same time SetCharList({{ {account=2 , chars= {3,4,5,6,7,8}}, {account=3 , chars= {1,2,3,4,5,6,7,8}}, {account=4 , chars= {1,2,3,4,5,6,7,8}}, },{ {account=5 , chars= {1,2,3,4,5,6,7,8}}, {acco...
- Sun Mar 30, 2014 9:37 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
I am sure that everything is up to date.
I also use this option from gmmonitor and usally works fine.
I also use this option from gmmonitor and usally works fine.
Code: Select all
<option name="GMonServer" value="relog" />
- Sun Mar 30, 2014 8:01 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317199
Re: rock5's "fastLogin Revisited"
Hi rock5 I have a problem with this SetRestartClientSettings(frequency, client) function. After select account script trying too fast select character. Sometimes when still "Loading character data" or "Connecting to server" script clicking, then game back to server selection and ...
- Tue Mar 25, 2014 3:22 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Secret Garden Ideas
- Replies: 105
- Views: 31600
Re: Secret Garden Ideas
Thank you Lisa. Works great.
- Wed Mar 05, 2014 1:51 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Standalone Multihack
- Replies: 178
- Views: 141398
Re: Rock5's Standalone Multihack
When chat is closed:
A3E00C, 0
Same when chat is open.
A3E00C, 0
Same when chat is open.
- Tue Mar 04, 2014 2:11 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Standalone Multihack
- Replies: 178
- Views: 141398
Re: Rock5's Standalone Multihack
Curent version doesent work for me. Script stop on "Checking the editbox and reseting it if necessary" and open and close chat in game.
- Thu Jan 02, 2014 7:50 am
- Forum: Runes of Magic
- Topic: Is it possible?
- Replies: 0
- Views: 3024
Is it possible?
Is it possible to do so that my bot fetch quests and gave standing behind the npc? Now, even if the act last waypoint for npc bot and it goes against the NPC. It looks like sometimes it does not naturally. Sorry for my english I'm using a modified ElfDaily <?xml version="1.0" encoding=&quo...