Search found 305 matches
- Tue Nov 15, 2011 2:34 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Fusion Control Functions
- Replies: 187
- Views: 70350
Re: Rock5's Fusion Control Functions
Hey rock, as I already sad, it would be very nice to have a function to specify the highest level stones to be maked, because the lower stones (i.e. Tier8) are easier to sell and are more in demand as tier9 or tier10.
- Mon Nov 14, 2011 4:24 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Fusion Control Functions
- Replies: 187
- Views: 70350
Re: Rock5's Fusion Control Functions
I'd really appreciate that. thank u in advance rock!rock5 wrote:I'm thinking of adding some more general purpose functions. That will deffinately need to be an option. Maybe I'll look into it tomorrow.
- Mon Nov 14, 2011 12:09 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Fusion Control Functions
- Replies: 187
- Views: 70350
Re: Rock5's Fusion Control Functions
Hey rock, is it possible to set the function to fuse only to manastones e.a. tier 8? The character get for exapmle 9 tier7 manastones. So, if this character have more then 3 charges, it will be fused to one manastone tier9. How or what (which settings) to change, so that the bot doing only manastone...
- Fri Oct 28, 2011 2:20 am
- Forum: Runes of Magic
- Topic: 4.0.4.2456 new patch official update thread.
- Replies: 103
- Views: 31947
Re: 4.0.4.2456 new patch official update thread.
LISA! Homer sometimes nodes! Of course I've tried to print the actions to see, what happens, before asking this here. I think I found my mistake (may offtopic), but to feel certain, what exactly do this functions/otions: player = CPlayer.new(); and settings.load() by loging next character in the way...
- Thu Oct 27, 2011 4:06 am
- Forum: Runes of Magic
- Topic: 4.0.4.2456 new patch official update thread.
- Replies: 103
- Views: 31947
Re: 4.0.4.2456 new patch official update thread.
hey lisa, it was an excerpt of my script, of course load by the path and profile: this is the whole relog sequence sendMacro("}LoginNextToon=true;a={") sendMacro("}fastLoginRegSel=math.random(3);a={"); sendMacro("Logout();"); waitForLoadingScreen() -- Re-initialize play...
- Thu Oct 27, 2011 2:18 am
- Forum: Runes of Magic
- Topic: 4.0.4.2456 new patch official update thread.
- Replies: 103
- Views: 31947
Re: 4.0.4.2456 new patch official update thread.
Hey Admin. No, there is no error, but the bot doesnt hte thing I want ;-). e.g: toon1 has 20 transmutor charges -> log to next toon2 sendMacro("}LoginNextToon=true;a={") sendMacro("Logout();"); waitForLoadingScreen() -- Re-initialize player player = CPlayer.new(); settings.load()...
- Thu Oct 27, 2011 1:11 am
- Forum: Runes of Magic
- Topic: 4.0.4.2456 new patch official update thread.
- Replies: 103
- Views: 31947
Re: 4.0.4.2456 new patch official update thread.
After the last patch this both functions/otions (player = CPlayer.new() and settings.load() ) doesnt work anymore, can it be true? Have try this after relogging and after using a teleport - same isue.
Rock, lisa can you confirm this?
Rock, lisa can you confirm this?
- Wed Oct 26, 2011 11:15 am
- Forum: Runes of Magic
- Topic: to all botters
- Replies: 26
- Views: 6565
Re: to all botters
So guys, especially those, who's botting from Germany: Yes, froggy logs your IP, so if they detect one bot, they check the IP and bann all accounts, logged in throgh this IP (that happend to me last week again, had phirius bots running, then forced a reconnenct, starts gold-egg bots (they were runni...
- Sun Oct 23, 2011 1:03 pm
- Forum: Runes of Magic
- Topic: Problem with inventory:useItem
- Replies: 0
- Views: 1389
Problem with inventory:useItem
Since 2 days I often get this error DEBUG - Cannot use Item Arcane Transmutor Charge BagId: #71 Item Count: 1 reason: Cooldown that is the code I'm using while (inventory:itemTotalCount(203487) > 0) do --Use charges inventory:useItem(203487,500); yrest(1000); end; have try to increase yrest to 3000,...
- Sun Oct 23, 2011 8:14 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 289380
Re: Rock5's Mail Mods
:-/ not the best solution, but better then nothing.
edit:
I did it! The script works with sending and redirecting, waiting the necessary time and sending again, then switch to next recipient, but my sentiments exactly, it take ages. I've to wait 3 hours to send all my items
edit:
I did it! The script works with sending and redirecting, waiting the necessary time and sending again, then switch to next recipient, but my sentiments exactly, it take ages. I've to wait 3 hours to send all my items
- Sat Oct 22, 2011 1:42 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Quests with rewards possible?
- Replies: 2
- Views: 1306
Re: Quests with rewards possible?
Oh, My bad! - I'm using this userfunction since it was released, but I never seen this option.
Thank u very much rock!
Thank u very much rock!
- Sat Oct 22, 2011 7:25 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Quests with rewards possible?
- Replies: 2
- Views: 1306
Quests with rewards possible?
Hey rock and lisa. Is it possible to do such quests like "The Basics of Attack" with the bot, where u have an award and have to choose between sword or wand, or mana/helth-potions. I can make a class-based decision what to get, but how to accept this reward? Is it mouse-click-based option ...
- Fri Oct 21, 2011 7:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 289380
Re: Rock5's Mail Mods
This sending problem, I've already posted on page 12. I've also did some tests. After sending r.a. 50-60 Items (as tbpit3w wrote) it bugs out. Also sending with delay (lisas suggestion: 20 then pause) will hans-up, after it reached the queue amount of ca 60 sends. I've try to reload [ReloadUI()] bet...
- Fri Oct 21, 2011 3:19 am
- Forum: Runes of Magic
- Topic: Recall-Spell ID
- Replies: 4
- Views: 2266
Re: Recall-Spell ID
Why it haven't occured to me! You've right lisa, recall and other stransport spells have the same cooldown!
Thx again.
Thx again.
- Fri Oct 21, 2011 1:14 am
- Forum: Runes of Magic
- Topic: Recall-Spell ID
- Replies: 4
- Views: 2266
Re: Recall-Spell ID
Oh, easier I thought, thx lisa.
And how to get out the spell's cooldown using spells name?
This RoMScript("GetSkillCooldown(1,4);"); works, but how to use splells Name? RoMScript("GetSkillCooldown("Heffner Camp Transport Spell");"); I got a syntax error?
And how to get out the spell's cooldown using spells name?
This RoMScript("GetSkillCooldown(1,4);"); works, but how to use splells Name? RoMScript("GetSkillCooldown("Heffner Camp Transport Spell");"); I got a syntax error?
- Thu Oct 20, 2011 11:54 am
- Forum: Runes of Magic
- Topic: Recall-Spell ID
- Replies: 4
- Views: 2266
Recall-Spell ID
Hey Rock, hey lisa. is it possible to get out the ID of "recall" and "recall to heffner..". I mean not to use spell position 1,2 for recall - its easy, but "recall to heffner.." is based on char lvl - so i could be mooved to another position. I want be able to cast this...
- Thu Oct 20, 2011 12:44 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 127220
Re: RoM server Patch 4.0.3. - The Mighty Shield.
ako ito wrote:
where i can get weapon ID?? im using "Great Dragon Fiend Bow"
Great Dragon Fiend Bow: ID: 212541
- Wed Oct 19, 2011 8:55 am
- Forum: Runes of Magic
- Topic: Idea: RoMbot + MultiHack (keypress collaboration)
- Replies: 84
- Views: 30858
Re: Idea: RoMbot + MultiHack (keypress collaboration)
download the newest one from lisa's thread - it works fine!
here
here
- Tue Oct 18, 2011 3:40 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174238
Re: GM detection and banning chance reduction
Oh, thx admin, nice to know it. I thought its already implemented, because of OpenAL32.dll in main dir of micromacro.Administrator wrote:Have you tried installing OpenAL?
Lisa, could you make an advice (link) in your first post!
- Tue Oct 18, 2011 2:03 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 174238
Re: GM detection and banning chance reduction
Since ver. 1.02 of micromacro the bot has a problem loading the wav file [WARN]: ...scripts/rom/userfunctions/userfunction_gmmonitor.lua:16 Failed to load sound file 'alarm.wav' have the file in rom/userfunctions directory (same directory like userfunction_gmmonitor.lua). Anyone the same problem?