Search found 545 matches
- Fri May 02, 2014 10:32 am
- Forum: MicroMacro plugins
- Topic: Plugin Lua Lanes
- Replies: 13
- Views: 35543
Re: Plugin Lua Lanes
I will try later but the reason you can't access global datas is it is basically each thread(lane) is a separate instance of the VM each with its own Lua State, so this function I mentioned is mirror to reflect datas across the lua stats at least it is what I did understand. That doc isn't what it ...
- Fri May 02, 2014 10:28 am
- Forum: MicroMacro plugins
- Topic: Plugin Lua Lanes
- Replies: 13
- Views: 35543
Re: Plugin Lua Lanes
For Future use: Okay I testes it what you can do now is use the Lua library , pass data to the thread and get the return value. Unfortunately you can't access global values like vars or functions that are outside the thread it would need changes on the code from MM , add a functions and change 2th ...
- Tue Apr 29, 2014 2:17 am
- Forum: MicroMacro scripts
- Topic: Lord of the rings online
- Replies: 36
- Views: 36948
Re: Lord of the rings online
I regained interest breifly but still don't have a lot of time to commit so here's one more bit of information I discovered. The ID's of all objects in game are 8 byte unique identifying numbers. I figured this out when I found the UID of my character next to my character's name in unicode as a stri...
- Sat Oct 19, 2013 1:36 am
- Forum: Game cheating & modding
- Topic: Help with decrypting coordinate system...
- Replies: 18
- Views: 20638
Re: Help with decrypting coordinate system...
Yea, changing instances look like it's going to be an issue so I'm still trying to figure some stuff out. What I do have are the player hp and target hp which have relevant information close by but I was unable to find a target pointer or any structure... this is what I have: addresses = { baseModul...
- Fri Oct 18, 2013 11:09 pm
- Forum: Game cheating & modding
- Topic: Help with decrypting coordinate system...
- Replies: 18
- Views: 20638
Re: Help with decrypting coordinate system...
No, the small x and y go from 0 to 160, but 256 may be enough for the block count. That's 256 by 256 which is pretty big. It's just that if you see the size of the world map, it begs the question.Administrator wrote:You said it goes to 160, right? A byte can store 256 values.
- Fri Oct 18, 2013 2:55 pm
- Forum: Game cheating & modding
- Topic: Help with decrypting coordinate system...
- Replies: 18
- Views: 20638
Re: Help with decrypting coordinate system...
Found something. Big X (byte) = lotroclient.exe+14EA5AD Big Y (byte) = lotroclient.exe+14EA5AC Little X (float) = lotroclient.exe+14EA5B4 Little Y (float) = lotroclient.exe+14EA5B8 Little Z (float) = lotroclient.exe+14EA5BC And, yes, I did download it just to look. It was hard. Turns out the memory...
- Fri Oct 18, 2013 6:44 am
- Forum: Game cheating & modding
- Topic: Help with decrypting coordinate system...
- Replies: 18
- Views: 20638
Re: Help with decrypting coordinate system...
So were you able to find any coordinates in memory? Ok, using slash command I can get the same information the addon gets and stores in dev_coordinates. Yes, I was able to find the little x and little y, but I was not able to find the big x or big y. I tried every variation (every step through the ...
- Fri Oct 18, 2013 1:12 am
- Forum: Game cheating & modding
- Topic: Help with decrypting coordinate system...
- Replies: 18
- Views: 20638
Re: Help with decrypting coordinate system...
If you did 4 byte searches they are floats they'd still increment right? So when you get your result, if the values look like they might be floats then display them as floats and see if it makes a more reasonable and expected value. Doubles seem unlikely but if 4 byte searches aren't working I gues...
- Thu Oct 17, 2013 11:31 pm
- Forum: Game cheating & modding
- Topic: Help with decrypting coordinate system...
- Replies: 18
- Views: 20638
Re: Help with decrypting coordinate system...
The dev_coords variable has the info parsed from a slash command like prompt so it's the same value as you get from /loc like commented in the code:
Code: Select all
-- You are at: r1 lx1046 ly1147 ox129.00 oy75.72 oz417.78 h358.6
-- You are at: r1 lx959 ly921 ox153.80 oy36.75 oz381.56 h199.7
- Thu Oct 17, 2013 9:32 pm
- Forum: Game cheating & modding
- Topic: Help with decrypting coordinate system...
- Replies: 18
- Views: 20638
Re: Help with decrypting coordinate system...
I think I'm starting to wrap my head around it. You're saying you have a large scale range that breaks up each square into 8 parts. And while you are in those squares you also get a 0-160 coordinates that tells you where you are in that square. That means when you go out of one square and into anot...
- Thu Oct 17, 2013 7:56 am
- Forum: Game cheating & modding
- Topic: Help with decrypting coordinate system...
- Replies: 18
- Views: 20638
Help with decrypting coordinate system...
Ok so, this is something I'm going to need to figure out eventually. The coordinate system has a few parts to it, first there are two sets of x and y coordinates, big ones and little ones. The little x coordinates go from 0 to 160 and the big ones go from 0 to some huge number. The function that dec...
- Tue Oct 15, 2013 9:14 am
- Forum: Game cheating & modding
- Topic: How to fool window into thinking is has focus
- Replies: 7
- Views: 12772
Re: How to fool window into thinking is has focus
Ah, see that is the reason I was considering using an injected DLL but I was trying to avoid it since it meant sharing the bot would require someone to download the DLL. Anyways, I know how to make a DLL and how to access functions in one, but I've no idea how I would inject to hook a function in a ...
- Mon Oct 14, 2013 9:47 pm
- Forum: Game cheating & modding
- Topic: How to fool window into thinking is has focus
- Replies: 7
- Views: 12772
Re: How to fool window into thinking is has focus
Are you running a 64-bit OS? I'm just making a wild guess here, but you're probably actually getting mislead by 32-bit emulation. If you're going to do some real injection, you might consider writing a DLL to inject. You should use GetProcAddress() to locate the function (IsWindowEnabled). GetProcA...
- Mon Oct 14, 2013 12:45 am
- Forum: Game cheating & modding
- Topic: How to fool window into thinking is has focus
- Replies: 7
- Views: 12772
Re: How to fool window into thinking is has focus
Alright, with this short program I found the address of USER32.DLL in the game I'm working on: local procId = findProcess("The Lord of the Rings Online*"); local Origin = getModuleAddress(procId, "User32.dll"); printf("0x%x",Origin); And a list off offsets at http://www...
- Sun Oct 13, 2013 11:39 pm
- Forum: Game cheating & modding
- Topic: How to fool window into thinking is has focus
- Replies: 7
- Views: 12772
Re: How to fool window into thinking is has focus
Digging deeper, it would seem I need to hook this functionhttp://msdn.microsoft.com/en-us/library ... s.85).aspx
- Sun Oct 13, 2013 11:01 pm
- Forum: Game cheating & modding
- Topic: How to fool window into thinking is has focus
- Replies: 7
- Views: 12772
How to fool window into thinking is has focus
So I've been researching this and found an MSDN that might explain how to do this, but I was wondering if micromacro already has this functionality. If Micromacro can send any windows message it might be possible to manipulate what the window thinks. If not I'd need to hook the dll function that tel...
- Thu Oct 03, 2013 8:36 pm
- Forum: Upcoming games
- Topic: Offtopic: New Runewaker Game (Drakon's Prophet)
- Replies: 4
- Views: 7654
Re: Offtopic: New Runewaker Game (Drakon's Prophet)
Well, not sure if this matters but this game is out (though as it is by runebaker it's still said to be in beta).
- Thu Oct 03, 2013 8:34 pm
- Forum: Upcoming games
- Topic: AIRRIVALS
- Replies: 2
- Views: 6606
Re: AIRRIVALS
It is very possible but it is also very time consuming to support something like that. That's not including the amount of time it would take to develop it. If you want to give a shot at it, I'm sure there are people willing to help if you post your questions as the problems arise.
- Wed Mar 13, 2013 12:24 am
- Forum: Upcoming games
- Topic: "Path of Exile" Bot
- Replies: 9
- Views: 14092
Re: "Path of Exile" Bot
I've been addicted to this game for some time. No botting though it'd be quite useful. However as this game goes out of it's way to avoid "pay2win" transactions, I don't think they will have any tolerance for commercial botting. Those who advertise will probably get instabanned (heads up)....
- Sun Jan 27, 2013 5:38 pm
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 188915
Re: Aion Bot
Ah, curiosity got me to look at this and I got a pleasant surprise. Thank you rock and lisa for working on this. Afraid almost all of my insterest was lost after a random char rollback a whileback that took away my handcrafted characters (non-botted). Entities: I don't know how to read C# real well ...