Neat, it appears to be working. I've gotta go to work so I can't really test it, but after watching a couple fights it appears to be working as intended.
Thanks!
Search found 15 matches
- Thu Sep 30, 2010 9:40 am
- Forum: Runes of Magic
- Topic: v502 pet aggro fix generates new problem
- Replies: 5
- Views: 1710
- Thu Sep 30, 2010 8:57 am
- Forum: Runes of Magic
- Topic: v502 pet aggro fix generates new problem
- Replies: 5
- Views: 1710
Re: v502 pet aggro fix generates new problem
My melee character is doing the same thing, except he only has to be fighting ONE mob. when not ranged pulling he will run up and attack mob A, then instantly turn around and attack mob B. When the fight ends if a third mob is in range he will run and hit it, before turning around and finally killin...
- Wed Sep 01, 2010 3:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 226766
Re: Rock5's Millaers Ranch Scripts
what reason would we have to do the goats over the golden eggs? Eggs are worth tons of gold at the moment, and the only special item I got from doing goats for two days was a few +10 loyalty food which are pretty worthless since you can just buy loyalty food for a fraction of the cost of a golden egg.
- Wed Sep 01, 2010 3:41 am
- Forum: Runes of Magic
- Topic: Runing 2 bots
- Replies: 9
- Views: 8884
Re: Runing 2 bots
Mine are still running at 500mb memory usage, which is pretty similar to what they were doing at 800x600 on low details.
no 8 bots for me I guess.
no 8 bots for me I guess.
- Tue Aug 17, 2010 3:00 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 226766
Re: Rock5's Millaers Ranch Scripts
I have the golden egg problem as well.... except it only occasionally picks them up. I haven't spent much time watching it, but I have noticed it NOT pick up golden eggs several times. If I leave it running for a set amount of time I'll complete the quest 40 or 50 times and only get 20 golden eggs. ...
- Mon Aug 16, 2010 9:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 226766
Re: Rock5's Millaers Ranch Scripts
Is Miller's Ranch instanced? I've never seen anyone else in here, so I'm assuming it is. Just didn't want to do such obvious botting on my main character if there's a chance anyone will find me
- Sat Aug 14, 2010 10:29 am
- Forum: Runes of Magic
- Topic: inventory:getMainHandDurability() not working since updates
- Replies: 4
- Views: 1549
Re: inventory:getMainHandDurability() not working since upda
The mainhand durability seems to be returning as a ##.###### string instead of the 0.####### that it used to. I fixed the problem by changing the flag in my profile to flip at 90 instead of 0.9
Just throwing that out there for anyone else who runs into this change and isn't sure what happened.
Just throwing that out there for anyone else who runs into this change and isn't sure what happened.
- Sat Aug 14, 2010 10:27 am
- Forum: Runes of Magic
- Topic: ingamefunctions no longer working?
- Replies: 3
- Views: 1399
Re: ingamefunctions no longer working?
There's an addon called something like fix-patch303 out that emulates the missing os.* functions by returning fake values. While addons that rely on accurate information from these functions e.g. TonkManager will not work, it fixes all the others whose core function does not rely on knowing what tim...
- Thu Aug 12, 2010 10:27 am
- Forum: Runes of Magic
- Topic: ingamefunctions no longer working?
- Replies: 3
- Views: 1399
ingamefunctions no longer working?
I just used SVN to update to 488, and everything has that reassuring green checkmark now... but even after I move the new ingamefunctions folder to interface/addons it won't accept my profile if it has the nosell_dura etc. functions in it. It was working fine before 3.0.3. Also, streamline appears t...
- Thu May 13, 2010 9:01 am
- Forum: Runes of Magic
- Topic: Must face target in order to attack.
- Replies: 10
- Views: 2682
Re: Must face target in order to attack.
If the bot realizes it's too close it backs up and the fight resumes as normal. Is there some way for the bot to "guess" if it is in this situation based on the mob HP not decreasing over time or some such and try to unstick itself even if it thinks it's in the right place? If the characte...
- Sun May 09, 2010 5:38 pm
- Forum: Runes of Magic
- Topic: Need some help with RB strange behaviors :-)
- Replies: 15
- Views: 3488
Re: Need some help with RB strange behaviors :-)
I was able to fix mine by turning quick_turn on.
Obviously not the best solution, but perhaps that might help you understand what might be causing it. I tried changing my resolution around, but that didn't change anything (also tried both windowed and fullscreen).
Obviously not the best solution, but perhaps that might help you understand what might be causing it. I tried changing my resolution around, but that didn't change anything (also tried both windowed and fullscreen).
- Sun May 09, 2010 5:08 pm
- Forum: Runes of Magic
- Topic: Need some help with RB strange behaviors :-)
- Replies: 15
- Views: 3488
Re: Need some help with RB strange behaviors :-)
Ah, I just posted a thread because I'm having this same issue. Sorry, didn't see this one until now.
Haven't really had the problem before today.
Haven't really had the problem before today.
- Sun May 09, 2010 4:36 pm
- Forum: Runes of Magic
- Topic: Stuck when not actually stuck
- Replies: 2
- Views: 1156
Stuck when not actually stuck
Sometimes (especially when my internet is lagging a bit) my character will repeatedly think it's stuck when it's clearly 15+ feet from any obstacles. Inevitably it eventually happens enough times in a row that it builds up to 10 and stops the script. Is there any way to lower the reset timer so that...
- Sun May 09, 2010 4:25 pm
- Forum: Runes of Magic
- Topic: Dealing with PvP
- Replies: 2
- Views: 1322
Re: Dealing with PvP
That doesn't seem to prevent my character from chasing them if they initiate combat.
- Thu May 06, 2010 12:52 am
- Forum: Runes of Magic
- Topic: Dealing with PvP
- Replies: 2
- Views: 1322
Dealing with PvP
I've run into several people on my PvP server who insist on kiting my character repeatedly into elites so I go into xp/tp debt. This is especially annoying beyond level 52 when debt quickly becomes extremely large. Is there any way to prevent the bot from attacking (or following) certain human playe...