Search found 15 matches

by salient
Thu Sep 30, 2010 9:40 am
Forum: Runes of Magic
Topic: v502 pet aggro fix generates new problem
Replies: 5
Views: 1710

Re: v502 pet aggro fix generates new problem

Neat, it appears to be working. I've gotta go to work so I can't really test it, but after watching a couple fights it appears to be working as intended.

Thanks! :)
by salient
Thu Sep 30, 2010 8:57 am
Forum: Runes of Magic
Topic: v502 pet aggro fix generates new problem
Replies: 5
Views: 1710

Re: v502 pet aggro fix generates new problem

My melee character is doing the same thing, except he only has to be fighting ONE mob. when not ranged pulling he will run up and attack mob A, then instantly turn around and attack mob B. When the fight ends if a third mob is in range he will run and hit it, before turning around and finally killin...
by salient
Wed Sep 01, 2010 3:43 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 226766

Re: Rock5's Millaers Ranch Scripts

what reason would we have to do the goats over the golden eggs? Eggs are worth tons of gold at the moment, and the only special item I got from doing goats for two days was a few +10 loyalty food which are pretty worthless since you can just buy loyalty food for a fraction of the cost of a golden egg.
by salient
Wed Sep 01, 2010 3:41 am
Forum: Runes of Magic
Topic: Runing 2 bots
Replies: 9
Views: 8884

Re: Runing 2 bots

Mine are still running at 500mb memory usage, which is pretty similar to what they were doing at 800x600 on low details.

no 8 bots for me I guess.
by salient
Tue Aug 17, 2010 3:00 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 226766

Re: Rock5's Millaers Ranch Scripts

I have the golden egg problem as well.... except it only occasionally picks them up. I haven't spent much time watching it, but I have noticed it NOT pick up golden eggs several times. If I leave it running for a set amount of time I'll complete the quest 40 or 50 times and only get 20 golden eggs. ...
by salient
Mon Aug 16, 2010 9:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 226766

Re: Rock5's Millaers Ranch Scripts

Is Miller's Ranch instanced? I've never seen anyone else in here, so I'm assuming it is. Just didn't want to do such obvious botting on my main character if there's a chance anyone will find me :)
by salient
Sat Aug 14, 2010 10:29 am
Forum: Runes of Magic
Topic: inventory:getMainHandDurability() not working since updates
Replies: 4
Views: 1549

Re: inventory:getMainHandDurability() not working since upda

The mainhand durability seems to be returning as a ##.###### string instead of the 0.####### that it used to. I fixed the problem by changing the flag in my profile to flip at 90 instead of 0.9

Just throwing that out there for anyone else who runs into this change and isn't sure what happened.
by salient
Sat Aug 14, 2010 10:27 am
Forum: Runes of Magic
Topic: ingamefunctions no longer working?
Replies: 3
Views: 1399

Re: ingamefunctions no longer working?

There's an addon called something like fix-patch303 out that emulates the missing os.* functions by returning fake values. While addons that rely on accurate information from these functions e.g. TonkManager will not work, it fixes all the others whose core function does not rely on knowing what tim...
by salient
Thu Aug 12, 2010 10:27 am
Forum: Runes of Magic
Topic: ingamefunctions no longer working?
Replies: 3
Views: 1399

ingamefunctions no longer working?

I just used SVN to update to 488, and everything has that reassuring green checkmark now... but even after I move the new ingamefunctions folder to interface/addons it won't accept my profile if it has the nosell_dura etc. functions in it. It was working fine before 3.0.3. Also, streamline appears t...
by salient
Thu May 13, 2010 9:01 am
Forum: Runes of Magic
Topic: Must face target in order to attack.
Replies: 10
Views: 2682

Re: Must face target in order to attack.

If the bot realizes it's too close it backs up and the fight resumes as normal. Is there some way for the bot to "guess" if it is in this situation based on the mob HP not decreasing over time or some such and try to unstick itself even if it thinks it's in the right place? If the characte...
by salient
Sun May 09, 2010 5:38 pm
Forum: Runes of Magic
Topic: Need some help with RB strange behaviors :-)
Replies: 15
Views: 3488

Re: Need some help with RB strange behaviors :-)

I was able to fix mine by turning quick_turn on.

Obviously not the best solution, but perhaps that might help you understand what might be causing it. I tried changing my resolution around, but that didn't change anything (also tried both windowed and fullscreen).
by salient
Sun May 09, 2010 5:08 pm
Forum: Runes of Magic
Topic: Need some help with RB strange behaviors :-)
Replies: 15
Views: 3488

Re: Need some help with RB strange behaviors :-)

Ah, I just posted a thread because I'm having this same issue. Sorry, didn't see this one until now.

Haven't really had the problem before today.
by salient
Sun May 09, 2010 4:36 pm
Forum: Runes of Magic
Topic: Stuck when not actually stuck
Replies: 2
Views: 1156

Stuck when not actually stuck

Sometimes (especially when my internet is lagging a bit) my character will repeatedly think it's stuck when it's clearly 15+ feet from any obstacles. Inevitably it eventually happens enough times in a row that it builds up to 10 and stops the script. Is there any way to lower the reset timer so that...
by salient
Sun May 09, 2010 4:25 pm
Forum: Runes of Magic
Topic: Dealing with PvP
Replies: 2
Views: 1322

Re: Dealing with PvP

That doesn't seem to prevent my character from chasing them if they initiate combat.
by salient
Thu May 06, 2010 12:52 am
Forum: Runes of Magic
Topic: Dealing with PvP
Replies: 2
Views: 1322

Dealing with PvP

I've run into several people on my PvP server who insist on kiting my character repeatedly into elites so I go into xp/tp debt. This is especially annoying beyond level 52 when debt quickly becomes extremely large. Is there any way to prevent the bot from attacking (or following) certain human playe...