Search found 63 matches
- Sun Mar 15, 2015 4:13 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56618
Re: Rock5's Ultra Model files
Thx alot
- Sun Mar 15, 2015 11:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56618
Re: Rock5's Ultra Model files
Someone knows how the champion skills are called in the model files? Can't find them :/ have to get rid of those laggy effects
- Sun Oct 05, 2014 1:21 pm
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
Is there a way to trigger a macro ingame then with an addon?
- Thu Oct 02, 2014 12:22 pm
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
Um i've been thinking around. And wondering if I make an addon that triggers a macro ingame by message or warlock by party? Think it possible? This is not working though ^^ Macro is working individually but not by the addon. local disabled = true -- Starting value SLASH_AutoBuffer1 = "/AutoBuff...
- Wed Oct 01, 2014 11:30 am
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
Hmm now im curious :p, maybe make small addon to see it works ingame
- Tue Sep 30, 2014 10:34 am
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
I've checked ingame, if i make a macro with CastSpellByName it triggers the skill
- Mon Sep 29, 2014 12:28 pm
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
Removed line:
TargetUnit("player", "event")
not using any skill aswell after typing: warlock
TargetUnit("player", "event")
not using any skill aswell after typing: warlock
- Mon Sep 29, 2014 12:20 pm
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
okay, I get now as soon typed warlock, targettarget and char just targets itself not using a skill/cast
- Mon Sep 29, 2014 10:34 am
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
call AutoBuffer_Frame's OnEvent, line: [string "?"]:34: attempt to call field 'VN' (a nil value)
- Mon Sep 29, 2014 8:27 am
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
yep get error in party chat again maybe xml file wrong? <Ui xmlns="http://www.runewaker.com/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.runewaker.com/UI.xsd"> <Frame name="AutoBuffer_Frame"> <Scripts> <OnLoad> this:Re...
- Mon Sep 29, 2014 7:47 am
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
yup i've checked, all old ones are deleted no duplicate or backup in addon files.
added file in attachments
added file in attachments
- Sun Sep 28, 2014 12:39 pm
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
yep still getting that message. Maybe u can rewrite the addon? cause i think mine getting totaly messed up or something >.>
- Sun Sep 28, 2014 7:44 am
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
still giving same error
- Sat Sep 27, 2014 7:11 pm
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
I'm getting error in my party chat as soon i typed "warlock": call AutoBuffer_Frame's OnEvent, line: [string "?"]:34: attempt to index global 'self' (a nil value) Something still missing in lua file? Lua file local disabled = false -- Starting value SLASH_AutoBuffer1 = "/Aut...
- Sat Sep 27, 2014 1:27 pm
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
yes the update works also inside my xml file
its just I don't know a function to let the char use a skill when a player types in party chat example "warlock"
also let it target player aswell if possible
its just I don't know a function to let the char use a skill when a player types in party chat example "warlock"
also let it target player aswell if possible
- Sat Sep 27, 2014 11:50 am
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
umm is there a specific function to make it work?
on and off is working, but when i type Warlock in party chat nothing is going...
Code: Select all
if OnMessage(Player(Message("Warlock", "Party"))) then
target(Player)
CastSpellByName("Sublimation Weave Curse")
- Sat Sep 27, 2014 11:36 am
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
Ye i fixed prob was missing an end over there, but now atm addon is working ingame, but not how it should be
My char itself is trying to spam the word warlock all over ^^. While the word must be an activation for it to cast a skill xd
My char itself is trying to spam the word warlock all over ^^. While the word must be an activation for it to cast a skill xd
- Sat Sep 27, 2014 11:19 am
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
Re: AutoBuf
not sure what u meaning with addind print msg in :s
program saying this: lua: AutoBuffer.lua:69: 'end' expected (to close 'function' at line 28) near '<eof>'
quitting debugger
program saying this: lua: AutoBuffer.lua:69: 'end' expected (to close 'function' at line 28) near '<eof>'
quitting debugger
- Sat Sep 27, 2014 8:45 am
- Forum: Runes of Magic
- Topic: AutoBuf
- Replies: 34
- Views: 10604
AutoBuf
Hey there, Im trying to make an addon that autobuffs ppl. Details: Person in party/raid types like "warlock" and the alt targets the person and casts the buff on the player. I think my function is not correct, could someone have a look onto it? local disabled = false -- Starting value SLAS...
- Sat Jul 26, 2014 2:07 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Demonstration Battle by lolita
- Replies: 21
- Views: 20096
Re: Demonstration Battle by lolita
yep that was last piece I was missing :) Those who want ill add file in attachment :d thx for the help EDITED: Demon_Ver1.0 v1.0 ** Do daily quest Demonstration Battle in ancient kingdom in rorazan ** Use daily quest reset ticket if you have some ** Added class swap after quest complete; between ur ...