Search found 38 matches

by amalia
Sat Sep 21, 2013 8:10 am
Forum: Runes of Magic
Topic: knight punishment during partybot stops the bot
Replies: 38
Views: 9547

Re: knight punishment during partybot stops the bot

So put in some more testing and unfortunately I cannot reproduce the first behaviour when the bot stops using skills after punishment but stills starts to move towards mobs and use attack. Even with the former party.lua. I am sure I tested it several times but now I cannnot reproduce again. So at th...
by amalia
Wed Sep 18, 2013 7:18 am
Forum: Runes of Magic
Topic: knight punishment during partybot stops the bot
Replies: 38
Views: 9547

Re: knight punishment during partybot stops the bot

I´ll keep on it but actually I cannot run 4 clients beneath each other like I used to do. Because one client is always critting after few minutes. Nothing to do with the bot, but frustrating anyway and with less dds in party the issue does not occur that often. As far as I see the issue is still the...
by amalia
Tue Sep 17, 2013 4:12 pm
Forum: Runes of Magic
Topic: knight punishment during partybot stops the bot
Replies: 38
Views: 9547

Re: knight punishment during partybot stops the bot

I tried.

The bot kills one mob and ends like this.
../rom/classes/player.lua:1780: attempt to index global 'target' (a nil value)
I have no idea to avoid this to check the rest.
by amalia
Sat Sep 14, 2013 6:05 am
Forum: Runes of Magic
Topic: knight punishment during partybot stops the bot
Replies: 38
Views: 9547

Re: knight punishment during partybot stops the bot

Ok Debug-messages work proper. The bot stucks during: "In Combat find out why and kill it" Then some skills are used and with punishment it stucks. Since it also stuck when knight is partyleader and is following some waypoint instead beeing party-assistent (the other party-member are assis...
by amalia
Fri Sep 13, 2013 7:46 am
Forum: Runes of Magic
Topic: knight punishment during partybot stops the bot
Replies: 38
Views: 9547

Re: knight punishment during partybot stops the bot

Hey Lisa With your debug flag an the modified party.lua I get an error: ....\party.lua attempt to call global 'debug_party' (a nil value). But only (of course) with those party members that are in party_dps, or party_heal mode. Not the Party leader. I´ll put the knight as the party leader so that it...
by amalia
Thu Sep 12, 2013 7:01 pm
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28056

Re: Updated database/skills.xml file

Weaponrange? I did not even imagine that i can think of such a thing. I did not notice. I got 200 range working. But I´ll check everything twice. You´re really scaring me. This is incredible good stuff you all working on. I cannot say how this does impress me. Hope RW has some similar good people wo...
by amalia
Thu Sep 12, 2013 6:48 pm
Forum: Runes of Magic
Topic: knight punishment during partybot stops the bot
Replies: 38
Views: 9547

Re: knight punishment during partybot stops the bot

I´ll check and report

Thanks for now.
by amalia
Wed Sep 11, 2013 5:51 pm
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28056

Re: Updated database/skills.xml file

If it's animated then it is triggered. Yeah you´re right again. I read about it, tested it and it felt like no GCD. But did not check the timestamps. Think I should test better in future. I think I understand the usage of globalcooldown="true" better now. So the Warrior_thunder_sword does...
by amalia
Wed Sep 11, 2013 6:42 am
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28056

Re: Updated database/skills.xml file

@Bill d cat. The Structure on the skill file is so good to work on. It makes thing so much more clear to read and to recognize things. I really enjoy. The scouts primary SCOUT_REFLECTED_SHOT does not cause an GCD. The GCD is animated but in fact there is none. Not so much damage, but for free. A rea...
by amalia
Wed Sep 11, 2013 5:20 am
Forum: Runes of Magic
Topic: knight punishment during partybot stops the bot
Replies: 38
Views: 9547

Re: knight punishment during partybot stops the bot

I get around this using punishment only above target hp >50%.
This makes the issue occure rarely.

But aren´t there any more debug switches to make the bot write down what it´s actually doing? To see where it stops exactly? May be it´s only catched
in a loop...
by amalia
Sun Sep 08, 2013 5:50 am
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28056

Re: Updated database/skills.xml file

I confirm the bug with knight_war_prayer which is healing the enemy. Did I Say K/M knight_mana_shield is outdated? Sorry I hooked up on a wrong description of the new knight skills. It is still available and unchanged. Former post edited. The secondary knight skill truth shield bash is at the moment...
by amalia
Sat Sep 07, 2013 8:09 pm
Forum: Runes of Magic
Topic: knight punishment during partybot stops the bot
Replies: 38
Views: 9547

knight punishment during partybot stops the bot

hey all While using partybot it occurs that knight punishment stops the bot. Without any errormessages. skill debuggung is on <option name="DEBUG_SKILLUSE" value="true" /> The last thing the bot shows is "pressing macro: knight_punishment" + Debug message with gap detai...
by amalia
Sat Sep 07, 2013 11:17 am
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28056

Re: Updated database/skills.xml file

Yes I mean as long as it is a bug do not level it up, use it as a buff (but you need an enemy target to cast it on) If it is a bug, scrutinizer say it makes damage, people say in fact it is heal. http://board.us.runesofmagic.com/board272-runes-of-magic-us/board276-community/board332-bug-reports/7981...
by amalia
Sat Sep 07, 2013 10:08 am
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28056

Re: Updated database/skills.xml file

Hey Rock I got the names from the english patchnotes KNIGHT_LIGHT_ENERGY_WEAPON works as it should. KNIGHT_WAR_PRAYER gives you for 18 seconds every 3 seconds a free holy seal. indipendent from skillevel. Therefore we like to use it. But it gives also some extra damage depending on skilllevel. Due t...
by amalia
Sat Sep 07, 2013 6:26 am
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28056

Re: Updated database/skills.xml file

Hey Rock Youre right in everything .....so far ;) . The M/P has the cooldown of 4 for rising tide When I experienced a problem with Firerose I thought it must be the nobuff attribute. Because changing it seemed to solve the problem. (But it does not, it´s even going to stuck the bot!) I think I was ...
by amalia
Fri Sep 06, 2013 6:23 pm
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28056

Re: Updated database/skills.xml file

For Knight/Mage there are some not yet implemented changes. I´ll test tomoroow but it should be like that: These are outdated: Edit: accidently outdated skill removed <skill name="KNIGHT_LIGHTNING_ARMOR" id="491624" range="0" type="buff" casttime="0"...
by amalia
Fri Sep 06, 2013 4:05 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 101301

Re: Rock5's Ancient Treasure

Not sure if the quest can be done while the boxes are unvisible due to an unsuitable model-folder.
In case it is. delete or rename temporarily model\element\common\prop\ancient_remains\destiny_box.ros
by amalia
Fri Sep 06, 2013 3:20 pm
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28056

Re: Updated database/skills.xml file

There is one Elitskill M/P that make "Rising Tide" as an instant cast. Just in case the Casttime makes a difference in handling the skill. i put <skill name="MAGE_RISING_TIDE" id="490256" range="217" type="damage" casttime="0" cooldown=&quo...
by amalia
Wed Sep 04, 2013 4:05 am
Forum: Runes of Magic
Topic: using not using pullonly skills when mop starts to fight you
Replies: 4
Views: 1546

Re: using not using pullonly skills when mop starts to fight

This explains much more behaviour also. I guess the priest spells from the code samples (holy aura, soul source depending on HP) are also well placed in onPreSkillCast section. Thank you. Now I have situation depending different openers. could also be used for scout and snipe-shot. To be exact and c...
by amalia
Tue Sep 03, 2013 7:31 pm
Forum: Runes of Magic
Topic: using not using pullonly skills when mop starts to fight you
Replies: 4
Views: 1546

Re: using not using pullonly skills when mop starts to fight

I think I get closer. Then the pullonly argument ist not suitable for my needs. So I decide to use the Flame (as a Mage) as an opener. During fight the flame has a lower priority than weakness or discharge. To do that I put a second skill into the skillbase called MAGE_FLAME_OPEN (with same ID than ...