Search found 5 matches

by useless
Fri Mar 12, 2010 10:04 am
Forum: Runes of Magic
Topic: Bot not working with new version 2.1.7.2069
Replies: 28
Views: 6160

Re: Bot not working with new version 2.1.7.2069

It seems that the Bot doesn`t work anymore because of the update today. Any fixes ? Did you even READ this message before responding to it? The bot works fine but you have to do an SVN update because the addresses file has changed and the rom/update script doesn't fix this particular problem. If yo...
by useless
Thu Jan 07, 2010 9:03 am
Forum: Runes of Magic
Topic: Node Pirating - skip nodes being harvested by others?
Replies: 18
Views: 5531

Re: Node Pirating - skip nodes being harvested by others?

I am actually very interested in this, I've noticed the same thing.. The bot will run right up to a player and continuously try to harvest from the same resource as another player for like 15-20 seconds before moving on. I've had other players type /wave to me which breaks their harvesting for just ...
by useless
Fri Dec 25, 2009 2:21 am
Forum: Runes of Magic
Topic: Using yGather data to create waypoints...
Replies: 34
Views: 10594

Re: Using yGather data to create waypoints...

No, the maps do not scale 1:1 to world coordinates. It would, however, not be too hard to calculate given the start (top-left) and end (bottom-right) world coordinates, but they start and end at arbitrary locations. Plus, it's kind of a pain to gather this information about every map. Another conce...
by useless
Thu Dec 24, 2009 7:18 pm
Forum: Runes of Magic
Topic: Using yGather data to create waypoints...
Replies: 34
Views: 10594

Re: Using yGather data to create waypoints...

Yes, yGather uses map coordinates, whereas the bot uses world coordinates. They really don't align so well. Shouldn't be too hard to calculate if I new what world coordinates each map begins with. I assume the upper-left corner of the map is 0,0 map coordinates and we could just add that to the x,y...
by useless
Thu Dec 24, 2009 8:15 am
Forum: Runes of Magic
Topic: Using yGather data to create waypoints...
Replies: 34
Views: 10594

Re: Using yGather data to create waypoints...

I've looked into doing this, and have even written a conversion script.. I did notice however, after the fact, that the waypoints in yGather are significantly different than the ones used in RomBot. yGather, for instance, imposes a limitation that the waypoints must be between 0 and 1000 - and RomBo...