Search found 579 matches

by jduartedj
Fri Jan 14, 2011 7:50 am
Forum: Runes of Magic
Topic: addons
Replies: 6
Views: 1753

Re: addons

what i normaly do is have 1 account open for my main that i actually play on. then 1 or 2 other accounts that are farming. but since i use a bit of mods on my main that are useless on others how can i disable these just on those characters. Some addons AREN'T char specific, btu i guess a work aroun...
by jduartedj
Fri Jan 14, 2011 7:42 am
Forum: Runes of Magic
Topic: Pet crafting issue at max level
Replies: 21
Views: 4540

Re: Pet crafting issue at max level

Think it's to hard todo? I didn't have much luck with my initial search for functions to control the resources menu. Maybe I'll try again sometime. The problem is, I read somewhere that the most efficient way to contribute is to process the materials to green materials. If so you wouldn't want to s...
by jduartedj
Fri Jan 14, 2011 6:58 am
Forum: Runes of Magic
Topic: buying specific items from merchant.
Replies: 20
Views: 5717

Re: buying specific items from merchant.

personally I'm waiting on:
rock5 wrote:I was going to add eggpet tools to the shopping options first
to do that to my script.
by jduartedj
Fri Jan 14, 2011 6:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: optimizing golden eggs profit
Replies: 161
Views: 50130

Re: optimizing golden eggs profit

Ok, so I've tried your bot again with the one from the post below and the lua file from the first post and the result I got is this: As I have said the same error as T_zero's one Just a quick update using nill while collecting eggs is proven to be better so: [attachement removed] refer to the 1st p...
by jduartedj
Fri Jan 14, 2011 6:37 am
Forum: Runes of Magic
Topic: Waypoint
Replies: 3
Views: 1282

Re: Waypoint

momostar wrote:someon can giv me a good waypoint collection
pm plz or 4 all

THX at pre-dated
NO! and this is not the place to post that!
by jduartedj
Fri Jan 14, 2011 6:03 am
Forum: Runes of Magic
Topic: Pet crafting issue at max level
Replies: 21
Views: 4540

Re: Pet crafting issue at max level

oops oh true it's 100g ea. I must have made some confusion with the 10k per stack. Then assuming you get 45 myst. items you will get the cost covered for 48 pet craft items. you then need to get 5200g which tbh is not much, try lowering the price of the mats, processing the mats if you can and even ...
by jduartedj
Fri Jan 14, 2011 5:51 am
Forum: Runes of Magic
Topic: Mother Earth's Protection not working
Replies: 16
Views: 2500

Re: Mother Earth's Protection not working

i'm a bit clueless here.... maybe try to remove the cooldowns to see if it works because cooldowns are pretty big there! Acytually I think you mistaken the cooldown argument i doubt the cooldown on WARRIOR_BATTLE_CREED is 10 minutes! Cooldown is the time it takes for you to be able to cast the skill...
by jduartedj
Fri Jan 14, 2011 5:27 am
Forum: Runes of Magic
Topic: suguested small change for functions.lua
Replies: 21
Views: 4160

Re: suguested small change for functions.lua

I like it but I'm not sure about mixing ingame and MM. Mainly because it could cause confusion but also because the colors you would use in the mm window would not necessarily be the same as you would use ingame. The idea here would be that some people (I at least) would like some information to be...
by jduartedj
Fri Jan 14, 2011 5:12 am
Forum: Runes of Magic
Topic: question get bag item count
Replies: 6
Views: 1797

Re: question get bag item count

swietlowka wrote:lol never though of that lol...
but is

Code: Select all

inventory:itemTotalCount(0);
error proof? i mean like nil value or such?
Guessing it was done by a developer I'd say YES! Never gave me 1 error... ever!
by jduartedj
Fri Jan 14, 2011 5:08 am
Forum: Runes of Magic
Topic: question get bag item count
Replies: 6
Views: 1797

Re: question get bag item count

when i use: occupiedSlots, totalSlots = sendMacro("GetBagCount();"); sometimes i get an error that i cannot sompare unmber with nil value, since i use it like this: if occupiedSlots <60 blah blah the only thing that vould be nil is occupiedSlots... so my question is can i use it like that...
by jduartedj
Thu Jan 13, 2011 5:19 pm
Forum: Runes of Magic
Topic: Mother Earth's Protection not working
Replies: 16
Views: 2500

Re: Mother Earth's Protection not working

I can't get the Druid general skill "Mother Earth's Protection", or W/D elite "Guardian's Pledge" to work. Neither was defined in skills, so I added them there, as well as skills.local. In skills, I've tried ( target="friendly" ), and ( target="self" ), for M...
by jduartedj
Thu Jan 13, 2011 4:32 pm
Forum: Runes of Magic
Topic: Problem with ph testserver
Replies: 2
Views: 903

Re: Problem with ph testserver

hey, i want to play on the new testserver for the philipines, but i cant start the game. it says that i have the wrong version.have the version 3.0.5.2300. i puted the new hostsdatei in the right folder (system32\drivers). http://s5.directupload.net/file/d/2403/828swcyb_jpg.htm now i got no idea to...
by jduartedj
Thu Jan 13, 2011 4:31 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: optimizing golden eggs profit
Replies: 161
Views: 50130

Re: optimizing golden eggs profit

Hi, I'm new here and first I want to say thanks to rock5 and jduartedj for their scripts. I have a problem with jduartedj's script, I'm getting the same error T_Zero is getting and I have put the lua files in Runes of Magic\interface\addons\ingamefunctions. is it me or is there a problem with the s...
by jduartedj
Thu Jan 13, 2011 3:04 pm
Forum: Runes of Magic
Topic: Pet crafting issue at max level
Replies: 21
Views: 4540

Re: Pet crafting issue at max level

The worst part is processing all of the materials to help cover tool cost. It's getting harder to find buyers though since so many people are now using their pets for their own needs. I know what you mean but I just created a guild so maybe I'll contribute my materials to upgrade the guild instead....
by jduartedj
Thu Jan 13, 2011 2:55 pm
Forum: Runes of Magic
Topic: suguested small change for functions.lua
Replies: 21
Views: 4160

Re: suguested small change for functions.lua

Administrator suggests user settings so the user can change the colors. Something like; ["MESSAGE_COLOR_ERROR"] = cli.red, ["MESSAGE_COLOR_WARNING"] = cli.yellow, ["MESSAGE_COLOR_STANDARD"] = cli.green, I still think we could review the default colors used. I think we ...
by jduartedj
Thu Jan 13, 2011 2:20 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Dalanis Pub Helper Daily Quest
Replies: 3
Views: 3366

Re: Dalanis Pub Helper Daily Quest

bro theres allready my very well working version uploaded, just look for tamara tavern daily lol :D EDIT something got broken my posts seems to be first in the topic where it should be last O_o @rock5: Well I never tested it with reverse :S, also I does that from one place because each player has i...
by jduartedj
Wed Jan 12, 2011 10:48 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Dalanis Pub Helper Daily Quest
Replies: 3
Views: 3366

Dalanis Pub Helper Daily Quest

Hope this helps some of you, also this last version is not tested so i was hoping someone would test it out please! :D

will document it properly later. :P
by jduartedj
Wed Jan 12, 2011 8:12 pm
Forum: Runes of Magic
Topic: Multiclient?
Replies: 14
Views: 4174

Re: Multiclient?

Admin wrote:It could be that the private server you are playing on is distributing a modified client that prevents multiple clients, though.
That's probably it...
by jduartedj
Wed Jan 12, 2011 3:45 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 226630

Re: Rock5's Millers Ranch Scripts

Good to know :D thanks!
by jduartedj
Tue Jan 11, 2011 3:27 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 226630

Re: Rock5's Millers Ranch Scripts

The same freezing problem. Some chars are running without difficulty and some chars permanetly get frozen chickens. I have no idea for this case. My Script is a mix of Rock5s, jduartedj´s tele and own. As much as it hurts me to say this i think the teleport addon causes bugs i the game but this is ...