Search found 579 matches
- Mon Jan 17, 2011 9:13 am
- Forum: Runes of Magic
- Topic: won't target and attack certain MOBs
- Replies: 3
- Views: 939
Re: won't target and attack certain MOBs
No problemo, amigo! I did got promoted to 'Trusted User' so I might as well do my thing, play my role! BTW Thx Admin for that promotion
- Sun Jan 16, 2011 11:43 pm
- Forum: Runes of Magic
- Topic: won't target and attack certain MOBs
- Replies: 3
- Views: 939
Re: won't target and attack certain MOBs
Do you get any bot messages? What is level diff? what is the level diff defined in profile? Is the waypoint set to RUN or TRAVEL?
- Sun Jan 16, 2011 11:26 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Swapping Classes
- Replies: 16
- Views: 6457
Re: Swapping Classes
Yeah I guess it's a good thing.
EDIT: update to V2.1 with
EDIT: update to V2.1 with
Code: Select all
sendMacro("ExchangeClass(EXCHANGECLASS_SUBCLASS, EXCHANGECLASS_MAINCLASS)");
sendMacro("SwapEquipmentItem();");
player:update();
setupMacros();
- Sun Jan 16, 2011 11:02 pm
- Forum: Runes of Magic
- Topic: Request: Add pet crafting tools to storeBuyConsumable()
- Replies: 3
- Views: 1029
Re: Request: Add pet crafting tools to storeBuyConsumable()
Search the forum, this has already been discussed and rock5 is on top of it.
- Sun Jan 16, 2011 10:58 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: housemaid potions and foods
- Replies: 10
- Views: 4866
Re: housemaid potions and foods
Like I promised this is my suggestion:
useGoodie
useGoodie
- Sun Jan 16, 2011 10:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: UseFood + useHousemaidPotions = useGoodie !!!
- Replies: 47
- Views: 14741
UseFood + useHousemaidPotions = useGoodie !!!
So Like I told Giram I am here suggesting a merger between our 2 addons to submit for approval to add to the bot. So the attached file will contain my suggestion called useGoodie(item[,buff]) I also improved the housemaid foods/pots table but I might be missing information relative to the items with...
- Sun Jan 16, 2011 9:12 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Swapping Classes
- Replies: 16
- Views: 6457
Re: Swapping Classes
Major update 2.0
- Sun Jan 16, 2011 9:11 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: ingame message printing... --> [gameText]
- Replies: 6
- Views: 4076
Re: ingame message printing... --> [gameText]
LOL, I forgot! xD
- Sun Jan 16, 2011 8:54 pm
- Forum: Runes of Magic
- Topic: Avoid Bosses
- Replies: 2
- Views: 1096
Re: Avoid Bosses
Nothing very effective has been discussed, there is a way though that has been posted (USE SEARCH!) but is not simple to implement.do002 wrote:Hi guyz, I'm just wondering if there's a way to make the bot avoid bosses( including the quest bosses) when you bump to them while they're walking around?
- Sun Jan 16, 2011 8:51 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: ingame message printing... --> [gameText]
- Replies: 6
- Views: 4076
ingame message printing... --> [gameText]
Here I am, again! bringing to you a somewhat useful function, It has a complex usage but it also supports all kinds of ingame message printing I can think of! Behold.... gameText! USAGE: gameText(msg[,kind,channel,color,item]) the following kinds are available: SAY, ZONE, YELL, WORLD, GUILD, RAID, P...
- Sun Jan 16, 2011 3:21 am
- Forum: Runes of Magic
- Topic: Improved Jumping Ability!
- Replies: 7
- Views: 2275
Re: Improved Jumping Ability!
There are a few things that could affect your speed and therefore your jumping distance. The main one is if you're mounted. Maybe you could check if your mounted and change the jump distance. Yeah well I though of adding: if( dist<=self.Speed and self.Jump == true ) then instead since Speed would b...
- Sun Jan 16, 2011 1:38 am
- Forum: Runes of Magic
- Topic: Improved Jumping Ability!
- Replies: 7
- Views: 2275
Improved Jumping Ability!
Ever wanted to make you bot jump normally? To that exact spot? I did, and so I did it! I added a couple of code lines to CPlayer and one small change to CPawn and now he jumps properly :D The bot jumps to land in the next Waypoint so <waypoint A>CPlayer:jump();</waypoint> <waypoint B></waypoint> A--...
- Sat Jan 15, 2011 10:59 pm
- Forum: Runes of Magic
- Topic: suguested small change for functions.lua
- Replies: 21
- Views: 4246
Re: suguested small change for functions.lua
What I meant by "whats the difference between printf(type,msg) and printbot(msg,type) ?" is they are both just as easy to write and function the same (besides the arguments being reversed). So the only reason to have the printbot function is so you can optionally write to the client but l...
- Sat Jan 15, 2011 9:46 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: My little helper
- Replies: 41
- Views: 14700
Re: My little helper
rock5 shouldn't this thread be moved to addons?
- Sat Jan 15, 2011 11:43 am
- Forum: Runes of Magic
- Topic: any interest in a comment option for createpath.lua ??
- Replies: 15
- Views: 2526
Re: any interest in a comment option for createpath.lua ??
SUUUUUWWWWWEEEEEEEETTTTTT
- Sat Jan 15, 2011 11:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: housemaid potions and foods
- Replies: 10
- Views: 4866
Re: housemaid potions and foods
I don't mind merging our works and it would be nice if my work will improve bot :) But still i am not sure if this contains all potions / foods if it matters. We can look it up and include every housemaid pots/foods in the table including useless ones (go figure why but some people might wanna use ...
- Sat Jan 15, 2011 11:34 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50403
Re: optimizing golden eggs profit
Ohh, and another thing had some problem with the script at some point after 8 hours of botting with 8 clients i noticed on most of the clients there were stacks of eggs, normal ones and some gold ones that the client just couldn't pick up it said something like "cant pick that item, try again ...
- Sat Jan 15, 2011 10:03 am
- Forum: Runes of Magic
- Topic: any interest in a comment option for createpath.lua ??
- Replies: 15
- Views: 2526
Re: any interest in a comment option for createpath.lua ??
like rock5 suggested I think It could be an option to add a "custom code" to the WP, this way we could input any function or just a comment using -- before what we write! I'd personally prefer the "NUM+" (NUMPADPLUS?) key because I already use Numpad 0 key for calling a mount whi...
- Sat Jan 15, 2011 9:58 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: housemaid potions and foods
- Replies: 10
- Views: 4866
Re: housemaid potions and foods
Looks a lot like my UseFood() function but with a table! Seems nice. Maybe we could merge the two and submit for adding to the bot like i discussed with rock5 in my thread?
- Sat Jan 15, 2011 9:54 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50403
Re: optimizing golden eggs profit
Not really, It's the pack is full it'll probably do the same as gathering it'll be on hold to enter the pack and when you empty it, it'll start filling the pack. I don't know if there is a limit to on hold items...