Search found 31 matches

by smokyru
Tue May 12, 2015 10:37 am
Forum: MicroMacro general & support
Topic: Looking for basic, general information
Replies: 17
Views: 6568

Re: Looking for basic, general information

It doesn't look like I'll be even able to actually find any working addresses. I've lost my mind over this in the past month, I think it's time for me to give up on this one. Thanks for all your help, at least I got some experience out of the tries !
by smokyru
Sat Apr 18, 2015 3:13 pm
Forum: MicroMacro general & support
Topic: Looking for basic, general information
Replies: 17
Views: 6568

Re: Looking for basic, general information

I've sent you the name of the game in a PM. Concerning the pointer, I have confirmed that I get this behaviour with most of the pointers that come up as static, for both current HP and max HP, with both float values and 4 bytes. Here's more info on the behaviour: I get 2 addresses for HP. Each of th...
by smokyru
Sat Apr 18, 2015 12:03 pm
Forum: MicroMacro general & support
Topic: Looking for basic, general information
Replies: 17
Views: 6568

Re: Looking for basic, general information

Alright, I have news. I think it was this way all along, but I didn't realize it. First of all, I realized that some HP values are stored as 4byte, and others as float. Floats are probably the most accurate ones. The news: The static pointer I had appeared to not be working, because when I changed z...
by smokyru
Thu Apr 16, 2015 8:28 pm
Forum: MicroMacro general & support
Topic: Looking for basic, general information
Replies: 17
Views: 6568

Re: Looking for basic, general information

but that B needs to be accessed Then this is probably where the difference is. To find B, I needed to check what writes to the address of A. I guess then that to find C, I need to check what access the address of B. I will check tomorrow if that gives better results, but I think I have already trie...
by smokyru
Thu Apr 16, 2015 6:26 pm
Forum: MicroMacro general & support
Topic: Looking for basic, general information
Replies: 17
Views: 6568

Re: Looking for basic, general information

Well, this is what I mean. If A is maxHP, it means I have to change my maxHP in-game while monitoring what writes to A - then the opcode appears in the monitoring window, allowing me to find B. But for B, I cannot use the same method, as simply changing my HP doesn't mean something is writing to B. ...
by smokyru
Thu Apr 16, 2015 1:25 pm
Forum: MicroMacro general & support
Topic: Looking for basic, general information
Replies: 17
Views: 6568

Re: Looking for basic, general information

I don't really understand the Pointer Scanner, it picks memory addresses from other processes aswell. I've found some tutorials about it, but I still would like to understand what is going on by using the "usual" way. For example, when searching for the maxHP, I narrow down the search to 6...
by smokyru
Thu Apr 16, 2015 5:33 am
Forum: MicroMacro general & support
Topic: Looking for basic, general information
Replies: 17
Views: 6568

Re: Looking for basic, general information

We can send keypresses. Mouse control is a bit more tedious, with the game centering the cursor automatically, all "setposition" or "move" commands end up in constant turning, but at least there's movement so chances aren't so bad. I'm afraid we hit a wall with memory reading. As...
by smokyru
Tue Apr 14, 2015 9:20 am
Forum: MicroMacro general & support
Topic: Looking for basic, general information
Replies: 17
Views: 6568

Re: Looking for basic, general information

We (a noble soul got interested in the project) are not very familiar with Lua. Even thou we wrote some scripts for RoM a few years ago, we will have to learn it more deeply as we go. We are fairly familiar with CheatEngine, and are of course planning to use it. The goal we're aiming for is for the ...
by smokyru
Tue Apr 14, 2015 5:34 am
Forum: MicroMacro general & support
Topic: Looking for basic, general information
Replies: 17
Views: 6568

Looking for basic, general information

Hello friends, I was using micromacro for RomBot quite a few years ago. I now want to learn more about micromacro as a whole, and more precisely learn to use it to create my own bots for the games I play. The hardest part is knowing where to start, learning the code in itself probably isn't easy eit...
by smokyru
Thu Nov 17, 2011 4:44 pm
Forum: Runes of Magic
Topic: Memento farming - concept - Dalanis Dungeon
Replies: 255
Views: 100556

Re: Memento farming - concept - Dalanis Dungeon

Sorry for bumping this one month old topic, but it fits right in here! I just can't get the whole thing going. I'm willing to farm mementos with 3 characters, a tank a heal and a dps. For now, I still have some random issues with the madman addon, but I'd say that this isn't my main problem. What I ...
by smokyru
Tue Nov 08, 2011 8:08 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 103776

Re: Malatina's survival

With my priest, I can start digging, and start casting Rising Tide while digging. The spell will one-shot a mob, and few ms after the spell has hit, the tile "opens up". I use it all the time, it's very convenient, and I've been thinking how to improve the speed of 1st malatina bot with th...
by smokyru
Thu Nov 11, 2010 9:25 pm
Forum: Runes of Magic
Topic: Uberflex replacement
Replies: 122
Views: 41925

Re: Uberflex replacement

Guys, i can't understand this. Can one post a step by step thingy?
by smokyru
Thu Nov 11, 2010 9:21 pm
Forum: Runes of Magic
Topic: using custom ingame macro instead of skills
Replies: 4
Views: 1607

Re: using custom ingame macro instead of skills

i've had the same problem:
in your profile, set the skills that the bot "learns" and uses to inbattle="false".
This should do the trick
by smokyru
Thu Oct 28, 2010 12:49 pm
Forum: Runes of Magic
Topic: Skills detection
Replies: 2
Views: 1222

Re: Skills detection

M'kay... After trying to delete skills from skills.xml, skills_local.xml, after searching through player.lua for that detection thing, i found a god damn easy way to do it, and i blame myself for not thinking of it at start: i just entered in my profile all skills that the bot was using and that i d...
by smokyru
Thu Oct 28, 2010 5:27 am
Forum: Runes of Magic
Topic: Skills detection
Replies: 2
Views: 1222

Re: Skills detection

bumping;

Is it this hard to skip the detection part? i just don't understand why does the bot use the skills he detects instead of the one i set up in the profile.
by smokyru
Tue Oct 26, 2010 2:33 pm
Forum: Runes of Magic
Topic: Skills detection
Replies: 2
Views: 1222

Skills detection

I recently got myself a macro that check target/self status and cast a skill accordingly. So i basically just want the bot to spam this button. I know i read about it somewhere here, but couldnt find. At start of the bot, it says "We learned Shadowstab and we'll use it. We learned Low Blow...&q...
by smokyru
Tue Sep 21, 2010 10:12 am
Forum: Runes of Magic
Topic: lua51.dll
Replies: 8
Views: 3386

Re: lua51.dll

Nope, didn't try it. When you said "last version", you meant this one (1.01)?

Anyway, even if he picks it up again, i'll just restore and add an exception.

If you find out why it was considered as a threat by the antivirus (using avast here), feel free to share :)
by smokyru
Mon Sep 20, 2010 4:20 pm
Forum: Runes of Magic
Topic: lua51.dll
Replies: 8
Views: 3386

Re: lua51.dll

That's an interesting thought. Would you happen to know where is that file meant to be? is it a micromacro file, or windows one? And, how could i get it back (if it has indeed been deleted by antivir)

Edit: was in quarantaine. Restored it, and it works. Huge thanks to you, kind sir!
by smokyru
Mon Sep 20, 2010 2:56 pm
Forum: Runes of Magic
Topic: lua51.dll
Replies: 8
Views: 3386

lua51.dll

Dear botters, hi I saw some threads about it, but no one has answered it yet, and i wasn't feeling like bumping an old thread: i am getting the error involving lua51.dll gone missing, and the advised re-installation does not help. I'm wondering, is it actually even related to rombot? And, of course,...
by smokyru
Fri Jul 02, 2010 2:16 pm
Forum: Runes of Magic
Topic: Mouse memory addresses
Replies: 59
Views: 18357

Re: Mouse memory addresses

Okay, didn't see getid.lua - very nice stuff. And thanks for the explanation of classes =) Edit 1:Just tried, here is the situation: There are three times the same item close each to another, and when using the player:harvest(id), it keeps saying "We found XX and will harvest it". Every ha...