Search found 24 matches
- Thu Mar 28, 2013 10:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Grafu Farm first boss better for R/S !
- Replies: 27
- Views: 10128
Re: Grafu Farm first boss better for R/S !
After some custom tweaking I am loving this. Thank you!
- Thu Mar 07, 2013 11:06 am
- Forum: Runes of Magic
- Topic: Problems with 753
- Replies: 8
- Views: 1849
Re: Problems with 753
I had the right version, but a re-download and paste-over fixed it.
Thanks.
Thanks.
- Wed Mar 06, 2013 4:36 pm
- Forum: Runes of Magic
- Topic: Problems with 753
- Replies: 8
- Views: 1849
Re: Problems with 753
Well, it didn't seam to change anything in regards to the Bizarre Mechanisms. Only one of my characters doesn't attack them. What would I need to look at for that other than the profile? I don't have anything in the profile telling them NOT to attack, and I have the level differences set to attack a...
- Wed Mar 06, 2013 3:32 am
- Forum: Runes of Magic
- Topic: Problems with 753
- Replies: 8
- Views: 1849
Re: Problems with 753
Thank you Lisa and rock5, I'm not sure if I knew that and SVN update wouldn't update the program itself, or if I knew and just forgot.
Everything runs now, and mysterious bags are being looted again. I'll have to wait till tomorrow to test if it attacks the mechanisms in Survival.
Everything runs now, and mysterious bags are being looted again. I'll have to wait till tomorrow to test if it attacks the mechanisms in Survival.
- Wed Mar 06, 2013 1:17 am
- Forum: Runes of Magic
- Topic: Problems with 753
- Replies: 8
- Views: 1849
Re: Problems with 753
Woops, forgot to post this as well. Already updated and reverted MM as well, so I may be doing something wrong there I guess. https://dl.dropbox.com/u/66786788/rom%20screens/MMrevision.jpg And rock5, I didn't do any personal changes to those files. I only copied old versions over the new ones becaus...
- Wed Mar 06, 2013 12:08 am
- Forum: Runes of Magic
- Topic: Problems with 753
- Replies: 8
- Views: 1849
Problems with 753
I'm having some troubles with my bot after updating and reverting everything. I can get it working by copying an old lib.lua and rom.lua over the latest ones, but if I do that then there are random things that don't work (e.i. having LOOT ALL set to true doesn't loot more than one thing, and I can't...
- Thu Jan 31, 2013 11:25 am
- Forum: Runes of Magic
- Topic: Bloody Battlefield trouble
- Replies: 53
- Views: 9774
Re: Bloody Battlefield trouble
Sorry for the delay in testing this. I've had some things keeping me from it. Changing the code in the pawn.lua did the trick, though there is a side effect. It doesn't seem to cause any problems, but the bot will now target and try to attack any pets you have summoned (I only have an egg pet and a ...
- Mon Jan 21, 2013 11:08 pm
- Forum: Runes of Magic
- Topic: Bloody Battlefield trouble
- Replies: 53
- Views: 9774
Re: Bloody Battlefield trouble
The quest NPCs are Ise Shekkat and Captain Gessart. The mobs that attack them are Kulech Vanguards on Ise, and Kulech Blooddrinker and Elementals of a random type (E.I. earth, fire.. etc.) on the captain.
- Sat Jan 19, 2013 4:17 pm
- Forum: Runes of Magic
- Topic: Bloody Battlefield trouble
- Replies: 53
- Views: 9774
Re: Bloody Battlefield trouble
At first everything seemed to be working without problem, but then all the mobs with delayed spawns got killed off. After killing the regular mobs off I'm seeing that my char is still not attacking the instant-spawn mobs that fight the quest NPCs. And those endless waves of mobs are the only reason ...
- Sat Jan 19, 2013 2:18 pm
- Forum: Runes of Magic
- Topic: Bloody Battlefield trouble
- Replies: 53
- Views: 9774
Re: Bloody Battlefield trouble
Sorry for the delay in testing. I've been under the weather.
I just started testing it right now on my RC3 rig and it is working great so far.
Thank you Rock5. As always, you are awesome.
I'll update you after I've spent some time testing.
I just started testing it right now on my RC3 rig and it is working great so far.
Thank you Rock5. As always, you are awesome.
I'll update you after I've spent some time testing.
- Tue Jan 15, 2013 1:37 pm
- Forum: Runes of Magic
- Topic: Bloody Battlefield trouble
- Replies: 53
- Views: 9774
Re: Bloody Battlefield trouble
Just tested it on my RC3 rig.
RC3 does not get hung up on "Clearing target..." like 744 does, but it still does not attack the mobs.
RC3 does not get hung up on "Clearing target..." like 744 does, but it still does not attack the mobs.
- Sun Jan 13, 2013 1:09 pm
- Forum: Runes of Magic
- Topic: Bloody Battlefield trouble
- Replies: 53
- Views: 9774
Re: Bloody Battlefield trouble
I am sure that the right profile is being used, but I guess I am unfamiliar with the Elite Factor part. And it is possible I have the Anti-KS in the wrong area. Here is the level difference portion, and section that I put ANTI_KS in... followed by the full profile I've edited here and there over tim...
- Sat Jan 12, 2013 10:08 am
- Forum: Runes of Magic
- Topic: Bloody Battlefield trouble
- Replies: 53
- Views: 9774
Re: Bloody Battlefield trouble
Sometimes. If I am lucky it will attack one, maybe two mobs before stopping, and if it does it is when it is moving toward the waypoint location if I wasn't already there.
- Fri Jan 11, 2013 9:29 pm
- Forum: Runes of Magic
- Topic: Bloody Battlefield trouble
- Replies: 53
- Views: 9774
Bloody Battlefield trouble
I'm having trouble botting at the Bloody Battlefield. This is the waypoint I am using. <!-- # 1 --><waypoint x="xxx" z="xxx" y="xxx"> repeat yrest(100) player:update() until player.Battling or player:findEnemy(nil,nil,evalTargetDefault) </waypoint> And I have Anti-KS on...
- Mon Dec 10, 2012 3:14 pm
- Forum: Runes of Magic
- Topic: player:moveTo()
- Replies: 3
- Views: 1490
Re: player:moveTo()
Perfect. Thank you so much.
- Mon Dec 10, 2012 2:10 pm
- Forum: Runes of Magic
- Topic: player:moveTo()
- Replies: 3
- Views: 1490
player:moveTo()
My noobishness for scripting is shining through again. I want to use player:moveTo() in an if statement (after all 10 dailies are done), but I can't figure out how to write it so it doesn't error out. Also, do I need to use a bot waypoint cord, or an in-game cord? I can't find any examples of how to...
- Sat Dec 08, 2012 12:42 pm
- Forum: Runes of Magic
- Topic: How do you add basic attack to profile?
- Replies: 3
- Views: 1224
Re: How do you add basic attack to profile?
Ok, I feel lame. I usually check versions when I have issues with your waypoints or userfunctions or anything. This time I just did lots of searching for champions not attacking in waypoints (coming up with nothing) and forgot the check the version. I was running 2.51 and I updated to 2.71 and every...
- Sat Dec 08, 2012 12:13 pm
- Forum: Runes of Magic
- Topic: How do you add basic attack to profile?
- Replies: 3
- Views: 1224
Re: How do you add basic attack to profile?
In full disclosure, I currently don't have the AoE set to be used cause of the long recast, and the waypoint disables any skills that take 2 seconds or more to cast. So Rune Pulse is ignored. But they still took to long to get through everything anyway. Also, no, I am not sure I am using the latest,...
- Sat Dec 08, 2012 11:02 am
- Forum: Runes of Magic
- Topic: How do you add basic attack to profile?
- Replies: 3
- Views: 1224
How do you add basic attack to profile?
I'm wondering if there is a way to make a char constantly use the basic attack when running a waypoint. I've got a Champ that has a hard time running rock5's survival waypoint because he has only two skills that don't use rage. One is a short range AoE with a very long cooldown, and the other is a s...
- Sun Nov 18, 2012 1:42 pm
- Forum: Runes of Magic
- Topic: Rune Pulse and Chain Drive question.
- Replies: 4
- Views: 1508
Re: Rune Pulse and Chain Drive question.
I think so. I will try it out. Thank you!