Search found 521 matches
- Thu Nov 28, 2013 7:11 pm
- Forum: Runes of Magic
- Topic: 'dying' when transporting
- Replies: 11
- Views: 2214
Re: 'dying' when transporting
My own routes, never used any travel userfunctions.
- Thu Nov 28, 2013 5:39 pm
- Forum: Runes of Magic
- Topic: 'dying' when transporting
- Replies: 11
- Views: 2214
'dying' when transporting
Im having an issue with a lot of my characters lately where after I teleport (change zone @ snoop, even just vara transporters etc), the bot seems to think that the character has died and sits there doing the usual rest after dying, and then reloads the waypoint which can cause it to return somewher...
- Tue Nov 26, 2013 12:45 am
- Forum: Runes of Magic
- Topic: Can't find NPC error
- Replies: 6
- Views: 1518
Re: Can't find NPC error
Finally caught the bot when it errors out in survival, it's actually happening just before it goes to clear trash, but fails on a 'loading screen' and then tries to load next waypoint which for me is Lyliya's. Moving to waypoint #4, (2606, 2843) AOE skill found as first skill, MAGE_THUNDERSTORM Clea...
- Sat Nov 23, 2013 10:11 pm
- Forum: Runes of Magic
- Topic: Target NPC
- Replies: 13
- Views: 2635
Re: Target NPC
Code: Select all
local npc1 = player:findNearestNameOrId(NPC-ID)
if npc1 and 50 > distance(npc1.X, npc1.Z, player.X, player.Z) then
player:target(npc1.Address)
---- do something
else
---- do something
end
- Fri Nov 22, 2013 10:28 pm
- Forum: Runes of Magic
- Topic: Target NPC
- Replies: 13
- Views: 2635
Re: Target NPC
tried function Zone() local zone, channel = getZoneId() if channel == 1 then quest() channel() yrest(5000); Zone() elseif channel == 2 then quest() channel() yrest(5000); Zone() elseif channel == 3 then quest() channel() yrest(5000); Zone() end end You're using __WPL:setWaypointIndex(__WPL:findWaypo...
- Fri Nov 22, 2013 7:01 pm
- Forum: Runes of Magic
- Topic: Target NPC
- Replies: 13
- Views: 2635
Re: Target NPC
I'll give it a shot, you could add it to a function (i have done it to the accept/complete quests in all my daily quest files). <onLoad> function quest() player:target_NPC() repeat doing a quest until condition A is met switching Channel if condition B is met than __WPL:setWaypointIndex(__WPL:findWa...
- Fri Nov 22, 2013 12:44 pm
- Forum: Runes of Magic
- Topic: Can't find NPC error
- Replies: 6
- Views: 1518
Re: Can't find NPC error
Have been using your 1.0.8 version since you released it so it's probably something wrong with my MM/rombot.
- Fri Nov 22, 2013 12:28 pm
- Forum: Runes of Magic
- Topic: Guild Resourses
- Replies: 13
- Views: 2520
Re: Guild Resourses
Ok i'll try it next siege, thanks R5.
- Fri Nov 22, 2013 10:10 am
- Forum: Runes of Magic
- Topic: Guild Resourses
- Replies: 13
- Views: 2520
Re: Guild Resourses
sorry, using <!-- # 9 --><waypoint x="2601" z="137" y="1804" tag='Gatebuff'> Buffgates() </waypoint> <!-- # 10 --><waypoint x="3638" z="16" y="2076" tag='Return'>Checkleave() </waypoint> --- run back after res I have 2 sets of waypoints, 1 ...
- Fri Nov 22, 2013 9:07 am
- Forum: Runes of Magic
- Topic: Guild Resourses
- Replies: 13
- Views: 2520
Re: Guild Resourses
Ok, will give that a try thanks. If i load it that way, is there any way to do:
?
Code: Select all
if waypointtag == RED then
__WPL:setWaypointIndex(__WPL:findWaypointTag("REDRES"));
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("BLUERES"));
end
- Fri Nov 22, 2013 8:36 am
- Forum: Runes of Magic
- Topic: Guild Resourses
- Replies: 13
- Views: 2520
Re: Guild Resourses
Im currently using: <onLoad> __WPL:setWaypointIndex(1) repeat yrest(2000); player:update(); zoneid=RoMScript("GetZoneID()"); until zoneid == 402 yrest(500); </onLoad> <!-- # 1 --><waypoint x="3600" z="86" y="1788"> </waypoint> <!-- # 2 --><waypoint x="345...
- Fri Nov 22, 2013 7:05 am
- Forum: Runes of Magic
- Topic: Guild Resourses
- Replies: 13
- Views: 2520
Re: Guild Resourses
Ummm if you have 2 waypoints indexed with number 1, would using __WPL:setWaypointIndex(1) move it to the closest out of the 2? I'll test later if no one reply's.
- Fri Nov 22, 2013 6:55 am
- Forum: Runes of Magic
- Topic: Guild Resourses
- Replies: 13
- Views: 2520
Re: Guild Resourses
Also wondering what info (API:GetGuildWarInfo) returns. I'm trying to figure out how to determine what side of siege you are on (blue side or red side) but am having no luck finding any functions other than the above that could be close to what i am after.
- Thu Nov 21, 2013 2:44 pm
- Forum: Runes of Magic
- Topic: Can't find NPC error
- Replies: 6
- Views: 1518
Re: Can't find NPC error
i didnt even check the actual ID of the NPC related to that number lol, i did it in Survival at the time so I just assumed it was the Survival NPC. I have had a friend of mine also have issues with rombot, he could load CoT for example and it would try targeting Lyliya's instead, he was using a copy...
- Wed Nov 20, 2013 9:50 pm
- Forum: Runes of Magic
- Topic: Can't find NPC error
- Replies: 6
- Views: 1518
Can't find NPC error
I have been getting this error quite a lot lately. Sorry, we can't find NPC 120993. We try to find NPC 120993: Sorry, we can't find NPC 120993. We try to find NPC 120993: Sorry, we can't find NPC 120993. We try to find NPC 120993: Sorry, we can't find NPC 120993. We try to find NPC 120993: Sorry, we...
- Mon Nov 18, 2013 10:11 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112727
Re: Malatina's survival
couldn't find where and had no more characters to test on today so gave up lol
- Mon Nov 18, 2013 4:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112727
Re: Malatina's survival
Loaded waypoint path SurvivalR5.xml No return path with default naming SurvivalR5_return.xml found. We use the normal waypoint path SurvivalR5.xml now. The game client did not crash. 7:40pm - [string "..."]:46: E:/micromacro/scripts/rom/waypoints/survivalR5onload .lua:232: 'then' expected...
- Mon Nov 18, 2013 3:06 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112727
Re: Malatina's survival
I just got the same bug that usually causes me to crash, even with those pauses. The bot was targeting one of the first green mobs even though it had been killed. Clearing target. Swimhack ACTIVATED! Player Teleported to X: 2628 Z: 3105 Y: 18 Use MACRO: MAGE_THUNDERSTORM => Bizarre Mechanism (11558/...
- Sat Nov 16, 2013 12:54 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: BlubBlab's Andor Training
- Replies: 78
- Views: 26541
Re: BlubBlab's Andor Training
Yeh i know, which is why i dont get it haha. Either way after adding those lines it doesnt get the error anymore so meh xD
- Fri Nov 15, 2013 9:59 am
- Forum: Runes of Magic
- Topic: Drillground Survive
- Replies: 13
- Views: 4506
Re: Drillground Survive
You can also just set it to travel and run in a circle around the outside....that's all i do when running manually, not sure what speed buffs you would need though.