Search found 5 matches

by HGW
Tue Nov 20, 2012 1:27 am
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100894

Re: Heads up! Big update comming. Public Release RC1 ready.

Hi Lisa, the bot decides to cast. I think I have an additonal update problem most times after fight Boss 3 in KS. It starts to cast recovery after I have 85%. But then it's not stopping casting. In log something like: Drücke MACRO: DRUID_RECOVER => <UNKNOWN> (1000/1000) Drücke MACRO: DRUID_RECOVER =...
by HGW
Mon Nov 19, 2012 1:46 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100894

Re: Heads up! Big update comming. Public Release RC1 ready.

Yes, but enemy hp is 85% not mine^^.
Bot is using recover until mp is empty or enemy is dead.
by HGW
Mon Nov 19, 2012 1:25 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100894

Re: Heads up! Big update comming. Public Release RC1 ready.

I found an sporadic error on self healing, the bot trys to heal the enemies, see log: Drücke MACRO: SCOUT_ARROW_OF_ESSEN=> Mumifizierter Mann (4827/4827) Keine (benutzbaren) Heiltränke mehr in den Taschenplätzen 1 bis 240 v Drücke MACRO: DRUID_RECOVER => Mumifizierter Mann (4827/4827) Drücke MACRO: ...
by HGW
Mon Oct 15, 2012 12:47 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100894

Re: Heads up! Big update comming. Looking for testers.

Hi Rock, 1. sry problem solved, wrong waypoint used. 2. Yes, everytime the same. Class is Scout/Druid, lvl 60. Drücke MACRO: SCOUT_COMBO_SHOT => Ousul-Salamander (15683/15683) Drücke MACRO: SCOUT_SHOT => * Cast gescheitert * Drücke MACRO: SCOUT_AUTOSHOT => * Cast gescheitert * Drücke MACRO: SCOUT_WI...
by HGW
Mon Oct 15, 2012 10:13 am
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 100894

Re: Heads up! Big update comming. Looking for testers.

Hi, the bot is very fast, but I found some issues: 1. Bot ignores waiting after entering instance. Same issues like in the current version (1 time in 30 runs) but in beta3 it happens more frequent (3 times in 10 runs). All ends with dead :( yrest(30000); waitForLoadingScreen(30); player:update(); 2....