Search found 8 matches

by krokin
Wed Jul 17, 2013 8:44 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Craft Festival Waypoints
Replies: 54
Views: 21127

Re: Craft Festival Waypoints

I don't know why, but without

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printallinfoonmmwindow
set to

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= true
the script won't buy any materials. Tried it with alchemy and tailoring.

Now it works great, though - thank you for sharing it :)
by krokin
Fri Sep 28, 2012 10:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114975

Re: course of terror WP

No that frame is not visible. This error also occurs when cot is the first minigame that's being done. I thought I could try to add in a yrest(2000); player:update(); at the beginning of the first waypoint but that didn't help either. If I stop the script and get the talking done from there on every...
by krokin
Fri Sep 28, 2012 7:14 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114975

Re: course of terror WP

at least half of the time the script doesn't start as it's supposed to: Wir benutzen nun die normale Wegepunktdatei cot_tele.xml. GM detection started Die Option 'HARVEST_DISTANCE' wurde von '120' auf '450' geändert. Wir versuchen den NPC Malatina zu finden: Der NPC 'Malatina' wurde erfolgreich ausg...
by krokin
Wed Sep 26, 2012 3:32 pm
Forum: Runes of Magic
Topic: Bot behaving randomly
Replies: 5
Views: 1187

Re: Bot behaving randomly

well I remember that there used to be a problem with moving enemys to screw up the bots perception of its own location - since there are quite a lot of mobs on a small area in Ice Dwarf instance and they are also moving, could that still be the problem? Thanks for dealing with it, looking forward to...
by krokin
Wed Sep 26, 2012 3:02 pm
Forum: Runes of Magic
Topic: Bot behaving randomly
Replies: 5
Views: 1187

Re: Bot behaving randomly

it's up to date, bot revision 739 and game client is also patched to the latest version :(

it's so weired that it overruns the waypoint and then just goes back and forth and doesn't even realize the mobs that are standing right there
by krokin
Wed Sep 26, 2012 2:36 pm
Forum: Runes of Magic
Topic: Bot behaving randomly
Replies: 5
Views: 1187

Bot behaving randomly

I'm trying to run Ice Dwarf instance with the bot, but Idk why it just runs around like almost randomly back and forth. It doesn't stick with the waypoints I made seems like sometimes it overruns them and then trys to make the waypoint again or something. And it mostly doesn't even try to kill mobs ...
by krokin
Sun Sep 23, 2012 3:18 pm
Forum: Runes of Magic
Topic: Deadland Sand Scorpion Pupa issue
Replies: 6
Views: 2181

Re: Deadland Sand Scorpion Pupa issue

Works perfectly now, thanks Rock!
I was already wondering what that option is good for.
by krokin
Sun Sep 23, 2012 2:35 pm
Forum: Runes of Magic
Topic: Deadland Sand Scorpion Pupa issue
Replies: 6
Views: 2181

Re: Deadland Sand Scorpion Pupa issue

Hi Guys, I've got the same problem. This mob is west of Abandoned Fortress and it wont fight back, even during fight it will stay yellow and not turn hostile. MM recognizes that damage is being done nicht Weiterlaufen: noch ein Ziel gefunden Wir greifen den Gegner 'Puppe des Todesland-Sandskorpions'...