Search found 187 matches
- Mon Oct 08, 2012 4:46 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 250369
Re: Rock5's Mail Mods
Thx, rock. Do you know, how long it takes until the "mail send inhibit" status is being reset? Could you restart the chat monitor perhaps? Huh, I don't know how this monitor stuff works. As far as I understood this is related to the igf_events addon, which is being reloaded if a relog happ...
- Sat Oct 06, 2012 10:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 250369
Re: Rock5's Mail Mods
Can somebody please explain the "sending limit" that might cause a relog when using the UMM user functions? If I play regularly, I never encountered this limit. I wrote two scripts: - one char is buying belts in limo desert and is sending it to another char - second script uses a char that...
- Sat Oct 06, 2012 10:32 am
- Forum: Runes of Magic
- Topic: Problems with PartyHealer
- Replies: 15
- Views: 3166
Re: Problems with PartyHealer
I also noticed that the party bot has a problem if you switch the party leader Problem how? Please be more specific. If you start the party healer bot, they should follow the party leader. At least that happens if you make a fresh party. The bug appears in this situation: - have a group with chars ...
- Fri Sep 28, 2012 4:20 pm
- Forum: Runes of Magic
- Topic: The new Exp bug - need waypoint help
- Replies: 33
- Views: 8464
Re: The new Exp bug - need waypoint help
I completed the script for you. It's working for me. Your need to change the names for quest and teleporter to your language. <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> <![CDATA[ startGMDetect() ]]> questName = "Adventurers' Guild Advancement Notice"; po...
- Fri Sep 28, 2012 8:05 am
- Forum: Runes of Magic
- Topic: Aggro detection bug
- Replies: 0
- Views: 1736
Aggro detection bug
I think since update 739 there is a bug in the aggro detection code. Several times now, I had the situation that my char has aggro from two or more mobs. The bot kills one of the aggressive mobs, but does not fight the rest. The char keeps standing at the same location, doing nothing - does not figh...
- Tue Sep 25, 2012 3:49 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 36539
Re: [Daily & Public Event] Extinguish More Flames
Due to this, my bot just stands there as if waiting for the timer countdown? is this some kind of a bug? the timer is not showing on my screen.. The timer only appears on ch 1. On Ch1 it disappears after ~2 min of inactivity if you are waiting in the zones where the quest npc is. If you walk a bit ...
- Mon Sep 24, 2012 7:56 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 105741
Re: Heads up! Big update comming.
Did you also include the fix for function CPlayer:target_Object(_objname, _waittime, _harvestall, _donotignore, evalFunc)
mentioned here: http://www.solarstrike.net/phpBB3/viewt ... 098#p41098 ?
mentioned here: http://www.solarstrike.net/phpBB3/viewt ... 098#p41098 ?
- Mon Sep 24, 2012 4:05 am
- Forum: Runes of Magic
- Topic: Problems with PartyHealer
- Replies: 15
- Views: 3166
Re: Problems with PartyHealer
My current experience is, that if the client is in a fresh state, this problem does not happen. Maybe this happens if your char has been in a party and some party members leave and the data of former party members is still in somewhere in memory and the bot is trying to use this data, but of course ...
- Sat Sep 22, 2012 1:15 pm
- Forum: Runes of Magic
- Topic: Problems with PartyHealer
- Replies: 15
- Views: 3166
Problems with PartyHealer
From time to time it happens that when I start the "partyhealer" script, the healer char starts to buff the group members and then keeps on buffing until out of mana, drinks mana potions and keeps on buffing until out of potions. Anybody knows why and what's wrong in this situation? Restar...
- Tue Sep 18, 2012 8:20 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 323810
Re: rock5's "fastLogin Revisited"
I'm no memory expert but if RoM can only use 4G and lets say you only have 4G of ram doesn't that mean that other processes might limit how much memory the game can use? Other processes may not really limit the amount of memory a single process can use. Windows will swap out memory pages if not eno...
- Mon Sep 17, 2012 6:31 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 323810
Re: rock5's "fastLogin Revisited"
Also hoping the 32GB RAM upgrade I just ordered will help things out No, that won't help. RoM is a 32-bit app. 32 bit apps can utilize a maximum of 4GB of memory space. If you run on an 32 bit OS, the app run only use up to 2GB. 2GB address space is reserved for kernel space and to address memory o...
- Fri Sep 14, 2012 4:23 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 36988
Re: Cleanbag userfunction
What you are looking for, is a not so easy because you are looking at items of different types and you want to take usage level into account. If you want to keep the code to trash these item simple, you can do this: Lookup the ids in runes database and add them into a table and use a function like t...
- Fri Sep 14, 2012 3:54 am
- Forum: Runes of Magic
- Topic: Help for complete script
- Replies: 14
- Views: 4271
Re: Help for complete script
not sure who "Gildentresor-Schalter" is - assume bank npc? It's "Guild Treasury Switch" Just a small hint: to make scripts working independent of client language it is better to use object id's. You will find them in runes database. To keep scripts readable add the name of the o...
- Tue Sep 11, 2012 3:57 am
- Forum: Runes of Magic
- Topic: Script to do a waypoint if the EOJ timer doesn't show?
- Replies: 64
- Views: 18548
Re: Script to do a waypoint if the EOJ timer doesn't show?
First thing I want to ask you, though, is doesn't it work when the timer isn't visible? I did some experiments with PE_GetInfo(1). PE_GetInfo(1) does return only nil's as soon as the timer disappears. function waitForEventStart() repeat yrest(1000) -- check every second local namePE,messagePE,nameP...
- Sun Sep 09, 2012 9:21 am
- Forum: Runes of Magic
- Topic: logout bots to much last time
- Replies: 11
- Views: 3011
Re: logout bots to much last time
Rock, thanks a lot the hint. Yes, you are right "waitForLoadingScreen" is missing. But I did this at least 8 weeks ago. Interestingly this didn't cause any troubles until the last patch. Will fix it and hopefully the disconnects with this script are gone then.
- Sun Sep 09, 2012 6:20 am
- Forum: Runes of Magic
- Topic: logout bots to much last time
- Replies: 11
- Views: 3011
Re: logout bots to much last time
I think we should keep a look at this problem. It annoys me. As I wrote above I have the situation, that the bot disconnects with a very high probability (> 80%) always in the same situation. I have a log of the MM output in this situation. Malatina's COT is finished, the script going to AT is being...
- Wed Sep 05, 2012 3:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Get Arcane Transmutor for elves
- Replies: 6
- Views: 3300
Re: Get Arcane Transmutor for elves
If you do the "new player experience introduction" you get a temp mount. If I remember right, the Lvl 2 gift package contains a temp mount that last 1 or 2 days.(and i personally have never bought a mount for a transmuter alt, not even a rental one)
- Wed Sep 05, 2012 2:54 am
- Forum: Runes of Magic
- Topic: How about creating waypoint sub folders together ?
- Replies: 5
- Views: 1247
Re: How about creating waypoint sub folders together ?
What came into my mind, when I was reading this proposal: The forum section containing waypoint files is quite "messy". A few sub sections could be very helpful for people to find a script : - userfunctions - mini games - auto leveling - daily quests - event quests - farming / harvesting i...
- Tue Sep 04, 2012 3:40 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 64685
Re: YAKSS - Yet Another KS Script
Also in a lot of places the bot won't pull any mobs at all but instead it just moves through them and kills them when they aggro The same happened to me. I didn't know, if the script intentionally relies on mobs getting aggroed or if it should actively target and kill everything. I'm using a K/S fo...
- Mon Sep 03, 2012 3:57 am
- Forum: Runes of Magic
- Topic: Getting skill requirements from memory
- Replies: 14
- Views: 3185
Re: Getting skill requirements from memory
I was just checking the RoM Wiki and found this: Rogue / Warlock: Energy Conservation - Use of this skill requires an HP less than 75% . Restores 3.0% HP every second until HP reaches 75% or the effect lasts 8.0 seconds. 0 = no requirements 2 = Mana 3 = %HP 5 = Rage 6 = Focus 7 = Energy 9 = Item (eg...